73 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @brief Include to sample cube map textures.
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| /// @file gli/sampler_cube.hpp
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| 
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| #pragma once
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| 
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| #include "sampler.hpp"
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| #include "texture_cube.hpp"
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| #include "core/mipmaps_compute.hpp"
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| #include "core/convert_func.hpp"
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| 
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| namespace gli
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| {
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| 	/// Cube map texture sampler
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| 	/// @tparam T Sampler can fetch, write and interpret any texture format but will expose and process the data through type T conversions.
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| 	/// @tparam P Precision in term of ULPs
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| 	template <typename T, precision P = defaultp>
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| 	class sampler_cube : public sampler
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| 	{
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| 	private:
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| 		typedef typename detail::interpolate<T>::type interpolate_type;
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| 
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| 	public:
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| 		typedef texture_cube texture_type;
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| 		typedef typename texture_type::size_type size_type;
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| 		typedef typename texture_type::extent_type extent_type;
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| 		typedef interpolate_type level_type;
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| 		typedef tvec2<interpolate_type, P> normalized_type;
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| 		typedef tvec4<T, P> texel_type;
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| 
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| 		sampler_cube(texture_type const& Texture, wrap Wrap, filter Mip = FILTER_NEAREST, filter Min = FILTER_NEAREST, texel_type const& BorderColor = texel_type(0, 0, 0, 1));
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| 
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| 		/// Access the sampler texture object
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| 		texture_type const& operator()() const;
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| 
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| 		/// Fetch a texel from the sampler texture
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| 		texel_type texel_fetch(extent_type const& TexelCoord, size_type Face, size_type Level) const;
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| 
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| 		/// Write a texel in the sampler texture
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| 		void texel_write(extent_type const& TexelCoord, size_type Face, size_type Level, texel_type const& Texel);
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| 
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| 		/// Clear the sampler texture with a uniform texel
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| 		void clear(texel_type const& Texel);
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| 
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| 		/// Sample the sampler texture at a specific level
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| 		texel_type texture_lod(normalized_type const& SampleCoord, size_type Face, level_type Level) const;
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| 
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| 		/// Generate all the mipmaps of the sampler texture from the texture base level
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| 		void generate_mipmaps(filter Minification);
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| 
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| 		/// Generate the mipmaps of the sampler texture from the texture base level to the texture max level included
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| 		void generate_mipmaps(size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, filter Minification);
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| 
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| 	private:
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| 		typedef typename detail::convert<texture_type, T, P>::func convert_type;
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| 		typedef typename detail::convert<texture_type, T, P>::fetchFunc fetch_type;
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| 		typedef typename detail::convert<texture_type, T, P>::writeFunc write_type;
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| 		typedef typename detail::filterBase<detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_type, texel_type>::filterFunc filter_type;
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| 
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| 		texture_type Texture;
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| 		convert_type Convert;
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| 		texel_type BorderColor;
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| 		filter_type Filter;
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| 	};
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| 
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| 	typedef sampler_cube<float> fsamplerCube;
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| 	typedef sampler_cube<double> dsamplerCube;
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| 	typedef sampler_cube<unsigned int> usamplerCube;
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| 	typedef sampler_cube<int> isamplerCube;
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| 
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| }//namespace gli
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| 
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| #include "./core/sampler_cube.inl"
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