85 lines
1.6 KiB
C++
85 lines
1.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-10-16
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// Updated : 2011-10-16
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// Licence : This source is under MIT License
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// File : test/core/core_func_swizzle.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_FORCE_ONLY_XYZW
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# define GLM_FORCE_ONLY_XYZW
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#endif
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//#ifndef GLM_FORCE_PURE
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//# define GLM_FORCE_PURE
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//#endif
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#ifndef GLM_MESSAGES
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# define GLM_MESSAGES
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#endif
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#ifndef GLM_SWIZZLE
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# define GLM_SWIZZLE
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#endif
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#ifndef GLM_FORCE_CXX98
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# define GLM_FORCE_CXX98
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#endif
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#include <glm/glm.hpp>
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int test_vec2_swizzle()
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{
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int Error = 0;
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glm::ivec2 A(1, 2);
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glm::ivec2 B = A.xy();
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glm::ivec2 C(0);
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C.xy() = B.xy();
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Error += A == B ? 0 : 1;
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Error += A == C ? 0 : 1;
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return Error;
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}
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int test_vec3_swizzle()
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{
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int Error = 0;
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glm::ivec3 A(1, 2, 3);
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glm::ivec3 B = A.xyz();
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glm::ivec3 C(0);
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C.xyz() = B.xyz();
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Error += A == B ? 0 : 1;
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Error += A == C ? 0 : 1;
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return Error;
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}
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int test_vec4_swizzle()
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{
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int Error = 0;
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glm::ivec4 A(1, 2, 3, 4);
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glm::ivec4 B = A.xyzw();
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glm::ivec4 C(0);
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C.xyzw() = B.xyzw();
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Error += A == B ? 0 : 1;
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Error += A == C ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_vec2_swizzle();
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Error += test_vec3_swizzle();
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Error += test_vec4_swizzle();
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return Error;
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}
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