glm/test/core/core_func_swizzle.cpp
Christophe Riccio 2a4434786e Updated date
2013-02-20 16:21:56 +01:00

85 lines
1.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-10-16
// Updated : 2011-10-16
// Licence : This source is under MIT License
// File : test/core/core_func_swizzle.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_FORCE_ONLY_XYZW
# define GLM_FORCE_ONLY_XYZW
#endif
//#ifndef GLM_FORCE_PURE
//# define GLM_FORCE_PURE
//#endif
#ifndef GLM_MESSAGES
# define GLM_MESSAGES
#endif
#ifndef GLM_SWIZZLE
# define GLM_SWIZZLE
#endif
#ifndef GLM_FORCE_CXX98
# define GLM_FORCE_CXX98
#endif
#include <glm/glm.hpp>
int test_vec2_swizzle()
{
int Error = 0;
glm::ivec2 A(1, 2);
glm::ivec2 B = A.xy();
glm::ivec2 C(0);
C.xy() = B.xy();
Error += A == B ? 0 : 1;
Error += A == C ? 0 : 1;
return Error;
}
int test_vec3_swizzle()
{
int Error = 0;
glm::ivec3 A(1, 2, 3);
glm::ivec3 B = A.xyz();
glm::ivec3 C(0);
C.xyz() = B.xyz();
Error += A == B ? 0 : 1;
Error += A == C ? 0 : 1;
return Error;
}
int test_vec4_swizzle()
{
int Error = 0;
glm::ivec4 A(1, 2, 3, 4);
glm::ivec4 B = A.xyzw();
glm::ivec4 C(0);
C.xyzw() = B.xyzw();
Error += A == B ? 0 : 1;
Error += A == C ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_vec2_swizzle();
Error += test_vec3_swizzle();
Error += test_vec4_swizzle();
return Error;
}