glm/glm/ext/matrix_dmat4x2.hpp
2018-08-07 10:46:09 +02:00

25 lines
658 B
C++

/// @ref core
/// @file glm/matrix_dmat4x2.hpp
#pragma once
#include "detail/type_mat4x2.hpp"
namespace glm
{
/// @addtogroup core
/// @{
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef mat<4, 2, double, lowp> dmat4x2;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef mat<4, 2, double, mediump> dmat4x2;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 4 columns of 2 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 2, double, highp> dmat4x2;
#endif
/// @}
}//namespace glm