762 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			762 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
 | |
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| // Created : 2011-01-15
 | |
| // Updated : 2011-09-13
 | |
| // Licence : This source is under MIT licence
 | |
| // File    : test/core/func_common.cpp
 | |
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| //#include <boost/array.hpp>
 | |
| //#include <boost/date_time/posix_time/posix_time.hpp>
 | |
| //#include <boost/thread/thread.hpp>
 | |
| #include <glm/gtc/constants.hpp>
 | |
| #include <glm/gtc/epsilon.hpp>
 | |
| #include <glm/gtc/vec1.hpp>
 | |
| #include <cstdio>
 | |
| #include <cmath>
 | |
| 
 | |
| int test_floor()
 | |
| {
 | |
| 	int Error(0);
 | |
| 
 | |
| 	{
 | |
| 		float A(1.1f);
 | |
| 		float B = glm::floor(A);
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		double A(1.1f);
 | |
| 		double B = glm::floor(A);
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::vec1 A(1.1f);
 | |
| 		glm::vec1 B = glm::floor(A);
 | |
| 
 | |
| 		Error += glm::all(glm::epsilonEqual(B, glm::vec1(1.0), 0.0001f)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::dvec1 A(1.1f);
 | |
| 		glm::dvec1 B = glm::floor(A);
 | |
| 
 | |
| 		Error += glm::all(glm::epsilonEqual(B, glm::dvec1(1.0), 0.0001)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::vec2 A(1.1f);
 | |
| 		glm::vec2 B = glm::floor(A);
 | |
| 
 | |
| 		Error += glm::all(glm::epsilonEqual(B, glm::vec2(1.0), 0.0001f)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::dvec2 A(1.1f);
 | |
| 		glm::dvec2 B = glm::floor(A);
 | |
| 
 | |
| 		Error += glm::all(glm::epsilonEqual(B, glm::dvec2(1.0), 0.0001)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::vec3 A(1.1f);
 | |
| 		glm::vec3 B = glm::floor(A);
 | |
| 
 | |
| 		Error += glm::all(glm::epsilonEqual(B, glm::vec3(1.0), 0.0001f)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::dvec3 A(1.1f);
 | |
| 		glm::dvec3 B = glm::floor(A);
 | |
| 
 | |
| 		Error += glm::all(glm::epsilonEqual(B, glm::dvec3(1.0), 0.0001)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::vec4 A(1.1f);
 | |
| 		glm::vec4 B = glm::floor(A);
 | |
| 
 | |
| 		Error += glm::all(glm::epsilonEqual(B, glm::vec4(1.0), 0.0001f)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::dvec4 A(1.1f);
 | |
| 		glm::dvec4 B = glm::floor(A);
 | |
| 
 | |
| 		Error += glm::all(glm::epsilonEqual(B, glm::dvec4(1.0), 0.0001)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_modf()
 | |
| {
 | |
| 	int Error(0);
 | |
| 
 | |
| 	{
 | |
| 		float X(1.5f);
 | |
| 		float I(0.0f);
 | |
| 		float A = glm::modf(X, I);
 | |
| 
 | |
| 		Error += I == 1.0f ? 0 : 1;
 | |
| 		Error += A == 0.5f ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::vec4 X(1.1f, 1.2f, 1.5f, 1.7f);
 | |
| 		glm::vec4 I(0.0f);
 | |
| 		glm::vec4 A = glm::modf(X, I);
 | |
| 
 | |
| 		Error += I == glm::vec4(1.0f) ? 0 : 1;
 | |
| 		Error += glm::all(glm::epsilonEqual(A, glm::vec4(0.1f, 0.2f, 0.5f, 0.7f), 0.00001f)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::dvec4 X(1.1, 1.2, 1.5, 1.7);
 | |
| 		glm::dvec4 I(0.0);
 | |
| 		glm::dvec4 A = glm::modf(X, I);
 | |
| 
 | |
| 		Error += I == glm::dvec4(1.0) ? 0 : 1;
 | |
| 		Error += glm::all(glm::epsilonEqual(A, glm::dvec4(0.1, 0.2, 0.5, 0.7), 0.000000001)) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		double X(1.5);
 | |
| 		double I(0.0);
 | |
| 		double A = glm::modf(X, I);
 | |
| 
 | |
| 		Error += I == 1.0 ? 0 : 1;
 | |
| 		Error += A == 0.5 ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_floatBitsToInt()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 	
 | |
| 	{
 | |
| 		float A = 1.0f;
 | |
| 		int B = glm::floatBitsToInt(A);
 | |
| 		float C = glm::intBitsToFloat(B);
 | |
| 		int D = *(int*)&A;
 | |
| 		Error += B == D ? 0 : 1;
 | |
| 		Error += A == C ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::vec2 A(1.0f, 2.0f);
 | |
| 		glm::ivec2 B = glm::floatBitsToInt(A);
 | |
| 		glm::vec2 C = glm::intBitsToFloat(B);
 | |
| 		Error += B.x == *(int*)&(A.x) ? 0 : 1;
 | |
| 		Error += B.y == *(int*)&(A.y) ? 0 : 1;
 | |
| 		Error += A == C? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		glm::vec3 A(1.0f, 2.0f, 3.0f);
 | |
| 		glm::ivec3 B = glm::floatBitsToInt(A);
 | |
| 		glm::vec3 C = glm::intBitsToFloat(B);
 | |
| 		Error += B.x == *(int*)&(A.x) ? 0 : 1;
 | |
| 		Error += B.y == *(int*)&(A.y) ? 0 : 1;
 | |
| 		Error += B.z == *(int*)&(A.z) ? 0 : 1;
 | |
| 		Error += A == C? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	{
 | |
| 		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
 | |
| 		glm::ivec4 B = glm::floatBitsToInt(A);
 | |
| 		glm::vec4 C = glm::intBitsToFloat(B);
 | |
| 		Error += B.x == *(int*)&(A.x) ? 0 : 1;
 | |
| 		Error += B.y == *(int*)&(A.y) ? 0 : 1;
 | |
| 		Error += B.z == *(int*)&(A.z) ? 0 : 1;
 | |
| 		Error += B.w == *(int*)&(A.w) ? 0 : 1;
 | |
| 		Error += A == C? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_floatBitsToUint()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 	
 | |
| 	{
 | |
| 		float A = 1.0f;
 | |
| 		glm::uint B = glm::floatBitsToUint(A);
 | |
| 		float C = glm::intBitsToFloat(B);
 | |
| 		Error += B == *(glm::uint*)&A ? 0 : 1;
 | |
| 		Error += A == C? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	{
 | |
| 		glm::vec2 A(1.0f, 2.0f);
 | |
| 		glm::uvec2 B = glm::floatBitsToUint(A);
 | |
| 		glm::vec2 C = glm::uintBitsToFloat(B);
 | |
| 		Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
 | |
| 		Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
 | |
| 		Error += A == C ? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	{
 | |
| 		glm::vec3 A(1.0f, 2.0f, 3.0f);
 | |
| 		glm::uvec3 B = glm::floatBitsToUint(A);
 | |
| 		glm::vec3 C = glm::uintBitsToFloat(B);
 | |
| 		Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
 | |
| 		Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
 | |
| 		Error += B.z == *(glm::uint*)&(A.z) ? 0 : 1;
 | |
| 		Error += A == C? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	{
 | |
| 		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
 | |
| 		glm::uvec4 B = glm::floatBitsToUint(A);
 | |
| 		glm::vec4 C = glm::uintBitsToFloat(B);
 | |
| 		Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
 | |
| 		Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
 | |
| 		Error += B.z == *(glm::uint*)&(A.z) ? 0 : 1;
 | |
| 		Error += B.w == *(glm::uint*)&(A.w) ? 0 : 1;
 | |
| 		Error += A == C? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_min()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	glm::vec1 A0 = glm::min(glm::vec1(1), glm::vec1(1));
 | |
| 
 | |
| 	glm::vec2 B0 = glm::min(glm::vec2(1), glm::vec2(1));
 | |
| 	glm::vec2 B1 = glm::min(glm::vec2(1), 1.0f);
 | |
| 	bool B2 = glm::all(glm::equal(B0, B1));
 | |
| 	Error += B2 ? 0 : 1;
 | |
| 
 | |
| 	glm::vec3 C0 = glm::min(glm::vec3(1), glm::vec3(1));
 | |
| 	glm::vec3 C1 = glm::min(glm::vec3(1), 1.0f);
 | |
| 	bool C2 = glm::all(glm::equal(C0, C1));
 | |
| 	Error += C2 ? 0 : 1;
 | |
| 
 | |
| 	glm::vec4 D0 = glm::min(glm::vec4(1), glm::vec4(1));
 | |
| 	glm::vec4 D1 = glm::min(glm::vec4(1), 1.0f);
 | |
| 	bool D2 = glm::all(glm::equal(D0, D1));
 | |
| 	Error += D2 ? 0 : 1;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_max()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	glm::vec1 A0 = glm::max(glm::vec1(1), glm::vec1(1));
 | |
| 
 | |
| 	glm::vec2 B0 = glm::max(glm::vec2(1), glm::vec2(1));
 | |
| 	glm::vec2 B1 = glm::max(glm::vec2(1), 1.0f);
 | |
| 	bool B2 = glm::all(glm::equal(B0, B1));
 | |
| 	Error += B2 ? 0 : 1;
 | |
| 
 | |
| 	glm::vec3 C0 = glm::max(glm::vec3(1), glm::vec3(1));
 | |
| 	glm::vec3 C1 = glm::max(glm::vec3(1), 1.0f);
 | |
| 	bool C2 = glm::all(glm::equal(C0, C1));
 | |
| 	Error += C2 ? 0 : 1;
 | |
| 
 | |
| 	glm::vec4 D0 = glm::max(glm::vec4(1), glm::vec4(1));
 | |
| 	glm::vec4 D1 = glm::max(glm::vec4(1), 1.0f);
 | |
| 	bool D2 = glm::all(glm::equal(D0, D1));
 | |
| 	Error += D2 ? 0 : 1;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_clamp()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| namespace test_mix
 | |
| {
 | |
| 	template <typename T, typename B>
 | |
| 	struct test
 | |
| 	{
 | |
| 		T x;
 | |
| 		T y;
 | |
| 		B a;
 | |
| 		T Result;
 | |
| 	};
 | |
| 
 | |
| 	test<float, bool> TestBool[] = 
 | |
| 	{
 | |
| 		{0.0f, 1.0f, false, 0.0f},
 | |
| 		{0.0f, 1.0f, true, 1.0f},
 | |
| 		{-1.0f, 1.0f, false, -1.0f},
 | |
| 		{-1.0f, 1.0f, true, 1.0f}
 | |
| 	};
 | |
| 
 | |
| 	test<float, float> TestFloat[] = 
 | |
| 	{
 | |
| 		{0.0f, 1.0f, 0.0f, 0.0f},
 | |
| 		{0.0f, 1.0f, 1.0f, 1.0f},
 | |
| 		{-1.0f, 1.0f, 0.0f, -1.0f},
 | |
| 		{-1.0f, 1.0f, 1.0f, 1.0f}
 | |
| 	};
 | |
| 
 | |
| 	test<glm::vec2, bool> TestVec2Bool[] = 
 | |
| 	{
 | |
| 		{glm::vec2(0.0f), glm::vec2(1.0f), false, glm::vec2(0.0f)},
 | |
| 		{glm::vec2(0.0f), glm::vec2(1.0f), true, glm::vec2(1.0f)},
 | |
| 		{glm::vec2(-1.0f), glm::vec2(1.0f), false, glm::vec2(-1.0f)},
 | |
| 		{glm::vec2(-1.0f), glm::vec2(1.0f), true, glm::vec2(1.0f)}
 | |
| 	};
 | |
| 
 | |
| 	test<glm::vec2, glm::bvec2> TestBVec2[] = 
 | |
| 	{
 | |
| 		{glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(false), glm::vec2(0.0f)},
 | |
| 		{glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)},
 | |
| 		{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(false), glm::vec2(-1.0f)},
 | |
| 		{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)},
 | |
| 		{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true, false), glm::vec2(1.0f, -1.0f)}
 | |
| 	};
 | |
| 
 | |
| 	test<glm::vec3, bool> TestVec3Bool[] = 
 | |
| 	{
 | |
| 		{glm::vec3(0.0f), glm::vec3(1.0f), false, glm::vec3(0.0f)},
 | |
| 		{glm::vec3(0.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)},
 | |
| 		{glm::vec3(-1.0f), glm::vec3(1.0f), false, glm::vec3(-1.0f)},
 | |
| 		{glm::vec3(-1.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)}
 | |
| 	};
 | |
| 
 | |
| 	test<glm::vec3, glm::bvec3> TestBVec3[] = 
 | |
| 	{
 | |
| 		{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(0.0f)},
 | |
| 		{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)},
 | |
| 		{glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(-1.0f)},
 | |
| 		{glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)},
 | |
| 		{glm::vec3(1.0f, 2.0f, 3.0f), glm::vec3(4.0f, 5.0f, 6.0f), glm::bvec3(true, false, true), glm::vec3(4.0f, 2.0f, 6.0f)}
 | |
| 	};
 | |
| 
 | |
| 	test<glm::vec4, bool> TestVec4Bool[] = 
 | |
| 	{
 | |
| 		{glm::vec4(0.0f), glm::vec4(1.0f), false, glm::vec4(0.0f)},
 | |
| 		{glm::vec4(0.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)},
 | |
| 		{glm::vec4(-1.0f), glm::vec4(1.0f), false, glm::vec4(-1.0f)},
 | |
| 		{glm::vec4(-1.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)}
 | |
| 	};
 | |
| 
 | |
| 	test<glm::vec4, glm::bvec4> TestBVec4[] = 
 | |
| 	{
 | |
| 		{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(0.0f)},
 | |
| 		{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
 | |
| 		{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(-1.0f)},
 | |
| 		{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
 | |
| 		{glm::vec4(1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(5.0f, 6.0f, 7.0f, 8.0f), glm::bvec4(true, false, true, false), glm::vec4(5.0f, 2.0f, 7.0f, 4.0f)}
 | |
| 	};
 | |
| 
 | |
| 	int run()
 | |
| 	{
 | |
| 		int Error = 0;
 | |
| 
 | |
| 		// Float with bool
 | |
| 		{
 | |
| 			for(std::size_t i = 0; i < sizeof(TestBool) / sizeof(test<float, bool>); ++i)
 | |
| 			{
 | |
| 				float Result = glm::mix(TestBool[i].x, TestBool[i].y, TestBool[i].a);
 | |
| 				Error += glm::epsilonEqual(Result, TestBool[i].Result, glm::epsilon<float>()) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Float with float
 | |
| 		{
 | |
| 			for(std::size_t i = 0; i < sizeof(TestFloat) / sizeof(test<float, float>); ++i)
 | |
| 			{
 | |
| 				float Result = glm::mix(TestFloat[i].x, TestFloat[i].y, TestFloat[i].a);
 | |
| 				Error += glm::epsilonEqual(Result, TestFloat[i].Result, glm::epsilon<float>()) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// vec2 with bool
 | |
| 		{
 | |
| 			for(std::size_t i = 0; i < sizeof(TestVec2Bool) / sizeof(test<glm::vec2, bool>); ++i)
 | |
| 			{
 | |
| 				glm::vec2 Result = glm::mix(TestVec2Bool[i].x, TestVec2Bool[i].y, TestVec2Bool[i].a);
 | |
| 				Error += glm::epsilonEqual(Result.x, TestVec2Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.y, TestVec2Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// vec2 with bvec2
 | |
| 		{
 | |
| 			for(std::size_t i = 0; i < sizeof(TestBVec2) / sizeof(test<glm::vec2, glm::bvec2>); ++i)
 | |
| 			{
 | |
| 				glm::vec2 Result = glm::mix(TestBVec2[i].x, TestBVec2[i].y, TestBVec2[i].a);
 | |
| 				Error += glm::epsilonEqual(Result.x, TestBVec2[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.y, TestBVec2[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// vec3 with bool
 | |
| 		{
 | |
| 			for(std::size_t i = 0; i < sizeof(TestVec3Bool) / sizeof(test<glm::vec3, bool>); ++i)
 | |
| 			{
 | |
| 				glm::vec3 Result = glm::mix(TestVec3Bool[i].x, TestVec3Bool[i].y, TestVec3Bool[i].a);
 | |
| 				Error += glm::epsilonEqual(Result.x, TestVec3Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.y, TestVec3Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.z, TestVec3Bool[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// vec3 with bvec3
 | |
| 		{
 | |
| 			for(std::size_t i = 0; i < sizeof(TestBVec3) / sizeof(test<glm::vec3, glm::bvec3>); ++i)
 | |
| 			{
 | |
| 				glm::vec3 Result = glm::mix(TestBVec3[i].x, TestBVec3[i].y, TestBVec3[i].a);
 | |
| 				Error += glm::epsilonEqual(Result.x, TestBVec3[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.y, TestBVec3[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.z, TestBVec3[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// vec4 with bool
 | |
| 		{
 | |
| 			for(std::size_t i = 0; i < sizeof(TestVec4Bool) / sizeof(test<glm::vec4, bool>); ++i)
 | |
| 			{
 | |
| 				glm::vec4 Result = glm::mix(TestVec4Bool[i].x, TestVec4Bool[i].y, TestVec4Bool[i].a);
 | |
| 				Error += glm::epsilonEqual(Result.x, TestVec4Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.y, TestVec4Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.z, TestVec4Bool[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.w, TestVec4Bool[i].Result.w, glm::epsilon<float>()) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// vec4 with bvec4
 | |
| 		{
 | |
| 			for(std::size_t i = 0; i < sizeof(TestBVec4) / sizeof(test<glm::vec4, glm::bvec4>); ++i)
 | |
| 			{
 | |
| 				glm::vec4 Result = glm::mix(TestBVec4[i].x, TestBVec4[i].y, TestBVec4[i].a);
 | |
| 				Error += glm::epsilonEqual(Result.x, TestBVec4[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.y, TestBVec4[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.z, TestBVec4[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
 | |
| 				Error += glm::epsilonEqual(Result.w, TestBVec4[i].Result.w, glm::epsilon<float>()) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return Error;
 | |
| 	}
 | |
| }//namespace test_mix
 | |
| 
 | |
| namespace test_step
 | |
| {
 | |
| 	template <typename EDGE, typename VEC>
 | |
| 	struct test
 | |
| 	{
 | |
| 		EDGE edge;
 | |
| 		VEC x;
 | |
| 		VEC result;
 | |
| 	};
 | |
| 
 | |
| 	test<float, glm::vec4> TestVec4Scalar [] =
 | |
| 	{
 | |
| 		{ 0.0f, glm::vec4(1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(1.0f) },
 | |
| 		{ 1.0f, glm::vec4(1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(1.0f) },
 | |
| 		{ 0.0f, glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f), glm::vec4(0.0f) }
 | |
| 	};
 | |
| 
 | |
| 	test<glm::vec4, glm::vec4> TestVec4Vector [] =
 | |
| 	{
 | |
| 		{ glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f), glm::vec4(-2.0f, -3.0f, -4.0f, -5.0f), glm::vec4(0.0f) },
 | |
| 		{ glm::vec4( 0.0f, 1.0f, 2.0f, 3.0f), glm::vec4( 1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(1.0f) },
 | |
| 		{ glm::vec4( 2.0f, 3.0f, 4.0f, 5.0f), glm::vec4( 1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(0.0f) },
 | |
| 		{ glm::vec4( 0.0f, 1.0f, 2.0f, 3.0f), glm::vec4(-1.0f,-2.0f,-3.0f,-4.0f), glm::vec4(0.0f) }
 | |
| 	};
 | |
| 
 | |
| 	int run()
 | |
| 	{
 | |
| 		int Error = 0;
 | |
| 
 | |
| 		// vec4 and float
 | |
| 		{
 | |
| 			for (std::size_t i = 0; i < sizeof(TestVec4Scalar) / sizeof(test<float, glm::vec4>); ++i)
 | |
| 			{
 | |
| 				glm::vec4 Result = glm::step(TestVec4Scalar[i].edge, TestVec4Scalar[i].x);
 | |
| 				Error += glm::all(glm::epsilonEqual(Result, TestVec4Scalar[i].result, glm::epsilon<float>())) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// vec4 and vec4
 | |
| 		{
 | |
| 			for (std::size_t i = 0; i < sizeof(TestVec4Vector) / sizeof(test<glm::vec4, glm::vec4>); ++i)
 | |
| 			{
 | |
| 				glm::vec4 Result = glm::step(TestVec4Vector[i].edge, TestVec4Vector[i].x);
 | |
| 				Error += glm::all(glm::epsilonEqual(Result, TestVec4Vector[i].result, glm::epsilon<float>())) ? 0 : 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return Error;
 | |
| 	}
 | |
| }//namespace test_step
 | |
| 
 | |
| int test_round()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 	
 | |
| 	{
 | |
| 		float A = glm::round(0.0f);
 | |
| 		Error += A == 0.0f ? 0 : 1;
 | |
| 		float B = glm::round(0.5f);
 | |
| 		Error += B == 1.0f ? 0 : 1;
 | |
| 		float C = glm::round(1.0f);
 | |
| 		Error += C == 1.0f ? 0 : 1;
 | |
| 		float D = glm::round(0.1f);
 | |
| 		Error += D == 0.0f ? 0 : 1;
 | |
| 		float E = glm::round(0.9f);
 | |
| 		Error += E == 1.0f ? 0 : 1;
 | |
| 		float F = glm::round(1.5f);
 | |
| 		Error += F == 2.0f ? 0 : 1;
 | |
| 		float G = glm::round(1.9f);
 | |
| 		Error += G == 2.0f ? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	{
 | |
| 		float A = glm::round(-0.0f);
 | |
| 		Error += A ==  0.0f ? 0 : 1;
 | |
| 		float B = glm::round(-0.5f);
 | |
| 		Error += B == -1.0f ? 0 : 1;
 | |
| 		float C = glm::round(-1.0f);
 | |
| 		Error += C == -1.0f ? 0 : 1;
 | |
| 		float D = glm::round(-0.1f);
 | |
| 		Error += D ==  0.0f ? 0 : 1;
 | |
| 		float E = glm::round(-0.9f);
 | |
| 		Error += E == -1.0f ? 0 : 1;
 | |
| 		float F = glm::round(-1.5f);
 | |
| 		Error += F == -2.0f ? 0 : 1;
 | |
| 		float G = glm::round(-1.9f);
 | |
| 		Error += G == -2.0f ? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_roundEven()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	{
 | |
| 		float A1 = glm::roundEven(-1.5f);
 | |
| 		Error += glm::epsilonEqual(A1, -2.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float A2 = glm::roundEven(1.5f);
 | |
| 		Error += glm::epsilonEqual(A2, 2.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float A5 = glm::roundEven(-2.5f);
 | |
| 		Error += glm::epsilonEqual(A5, -2.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float A6 = glm::roundEven(2.5f);
 | |
| 		Error += glm::epsilonEqual(A6, 2.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float A3 = glm::roundEven(-3.5f);
 | |
| 		Error += glm::epsilonEqual(A3, -4.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float A4 = glm::roundEven(3.5f);
 | |
| 		Error += glm::epsilonEqual(A4, 4.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float C7 = glm::roundEven(-4.5f);
 | |
| 		Error += glm::epsilonEqual(C7, -4.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float C8 = glm::roundEven(4.5f);
 | |
| 		Error += glm::epsilonEqual(C8, 4.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float C1 = glm::roundEven(-5.5f);
 | |
| 		Error += glm::epsilonEqual(C1, -6.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float C2 = glm::roundEven(5.5f);
 | |
| 		Error += glm::epsilonEqual(C2, 6.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float C3 = glm::roundEven(-6.5f);
 | |
| 		Error += glm::epsilonEqual(C3, -6.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float C4 = glm::roundEven(6.5f);
 | |
| 		Error += glm::epsilonEqual(C4, 6.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float C5 = glm::roundEven(-7.5f);
 | |
| 		Error += glm::epsilonEqual(C5, -8.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float C6 = glm::roundEven(7.5f);
 | |
| 		Error += glm::epsilonEqual(C6, 8.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		Error += 0;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		float A7 = glm::roundEven(-2.4f);
 | |
| 		Error += glm::epsilonEqual(A7, -2.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float A8 = glm::roundEven(2.4f);
 | |
| 		Error += glm::epsilonEqual(A8, 2.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float B1 = glm::roundEven(-2.6f);
 | |
| 		Error += glm::epsilonEqual(B1, -3.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float B2 = glm::roundEven(2.6f);
 | |
| 		Error += glm::epsilonEqual(B2, 3.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float B3 = glm::roundEven(-2.0f);
 | |
| 		Error += glm::epsilonEqual(B3, -2.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		float B4 = glm::roundEven(2.0f);
 | |
| 		Error += glm::epsilonEqual(B4, 2.0f, 0.0001f) ? 0 : 1;
 | |
| 
 | |
| 		Error += 0;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		float A = glm::roundEven(0.0f);
 | |
| 		Error += A == 0.0f ? 0 : 1;
 | |
| 		float B = glm::roundEven(0.5f);
 | |
| 		Error += B == 0.0f ? 0 : 1;
 | |
| 		float C = glm::roundEven(1.0f);
 | |
| 		Error += C == 1.0f ? 0 : 1;
 | |
| 		float D = glm::roundEven(0.1f);
 | |
| 		Error += D == 0.0f ? 0 : 1;
 | |
| 		float E = glm::roundEven(0.9f);
 | |
| 		Error += E == 1.0f ? 0 : 1;
 | |
| 		float F = glm::roundEven(1.5f);
 | |
| 		Error += F == 2.0f ? 0 : 1;
 | |
| 		float G = glm::roundEven(1.9f);
 | |
| 		Error += G == 2.0f ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		float A = glm::roundEven(-0.0f);
 | |
| 		Error += A ==  0.0f ? 0 : 1;
 | |
| 		float B = glm::roundEven(-0.5f);
 | |
| 		Error += B == -0.0f ? 0 : 1;
 | |
| 		float C = glm::roundEven(-1.0f);
 | |
| 		Error += C == -1.0f ? 0 : 1;
 | |
| 		float D = glm::roundEven(-0.1f);
 | |
| 		Error += D ==  0.0f ? 0 : 1;
 | |
| 		float E = glm::roundEven(-0.9f);
 | |
| 		Error += E == -1.0f ? 0 : 1;
 | |
| 		float F = glm::roundEven(-1.5f);
 | |
| 		Error += F == -2.0f ? 0 : 1;
 | |
| 		float G = glm::roundEven(-1.9f);
 | |
| 		Error += G == -2.0f ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		float A = glm::roundEven(1.5f);
 | |
| 		Error += A == 2.0f ? 0 : 1;
 | |
| 		float B = glm::roundEven(2.5f);
 | |
| 		Error += B == 2.0f ? 0 : 1;
 | |
| 		float C = glm::roundEven(3.5f);
 | |
| 		Error += C == 4.0f ? 0 : 1;
 | |
| 		float D = glm::roundEven(4.5f);
 | |
| 		Error += D == 4.0f ? 0 : 1;
 | |
| 		float E = glm::roundEven(5.5f);
 | |
| 		Error += E == 6.0f ? 0 : 1;
 | |
| 		float F = glm::roundEven(6.5f);
 | |
| 		Error += F == 6.0f ? 0 : 1;
 | |
| 		float G = glm::roundEven(7.5f);
 | |
| 		Error += G == 8.0f ? 0 : 1;
 | |
| 	}
 | |
| 	
 | |
| 	{
 | |
| 		float A = glm::roundEven(-1.5f);
 | |
| 		Error += A == -2.0f ? 0 : 1;
 | |
| 		float B = glm::roundEven(-2.5f);
 | |
| 		Error += B == -2.0f ? 0 : 1;
 | |
| 		float C = glm::roundEven(-3.5f);
 | |
| 		Error += C == -4.0f ? 0 : 1;
 | |
| 		float D = glm::roundEven(-4.5f);
 | |
| 		Error += D == -4.0f ? 0 : 1;
 | |
| 		float E = glm::roundEven(-5.5f);
 | |
| 		Error += E == -6.0f ? 0 : 1;
 | |
| 		float F = glm::roundEven(-6.5f);
 | |
| 		Error += F == -6.0f ? 0 : 1;
 | |
| 		float G = glm::roundEven(-7.5f);
 | |
| 		Error += G == -8.0f ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_isnan()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	float Zero_f = 0.0;
 | |
| 	double Zero_d = 0.0;
 | |
| 
 | |
| 	{
 | |
| 		Error += true == glm::isnan(0.0/Zero_d) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isnan(glm::dvec2(0.0 / Zero_d))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isnan(glm::dvec3(0.0 / Zero_d))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isnan(glm::dvec4(0.0 / Zero_d))) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		Error += true == glm::isnan(0.0f/Zero_f) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isnan(glm::vec2(0.0f/Zero_f))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isnan(glm::vec3(0.0f/Zero_f))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isnan(glm::vec4(0.0f/Zero_f))) ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
|  
 | |
| int test_isinf()
 | |
| {
 | |
| 	int Error = 0;
 | |
|  
 | |
| 	float Zero_f = 0.0;
 | |
| 	double Zero_d = 0.0;
 | |
| 
 | |
| 	{
 | |
| 		Error += true == glm::isinf( 1.0/Zero_d) ? 0 : 1;
 | |
| 		Error += true == glm::isinf(-1.0/Zero_d) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::dvec2( 1.0/Zero_d))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::dvec2(-1.0/Zero_d))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::dvec3( 1.0/Zero_d))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::dvec3(-1.0/Zero_d))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::dvec4( 1.0/Zero_d))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::dvec4(-1.0/Zero_d))) ? 0 : 1;
 | |
| 	}
 | |
|  
 | |
| 	{
 | |
| 		Error += true == glm::isinf( 1.0f/Zero_f) ? 0 : 1;
 | |
| 		Error += true == glm::isinf(-1.0f/Zero_f) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::vec2( 1.0f/Zero_f))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::vec2(-1.0f/Zero_f))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::vec3( 1.0f/Zero_f))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::vec3(-1.0f/Zero_f))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::vec4( 1.0f/Zero_f))) ? 0 : 1;
 | |
| 		Error += true == glm::any(glm::isinf(glm::vec4(-1.0f/Zero_f))) ? 0 : 1;
 | |
| 	}
 | |
|  
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int main()
 | |
| {
 | |
| 	int Error(0);
 | |
| 
 | |
| 	Error += test_floor();
 | |
| 	Error += test_modf();
 | |
| 	Error += test_floatBitsToInt();
 | |
| 	Error += test_floatBitsToUint();
 | |
| 	Error += test_step::run();
 | |
| 	Error += test_max();
 | |
| 	Error += test_min();
 | |
| 	Error += test_mix::run();
 | |
| 	Error += test_round();
 | |
| 	Error += test_roundEven();
 | |
| 	Error += test_isnan();
 | |
| 	Error += test_isinf();
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | 
