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glm/glm/core/func_packing.inl
2013-08-11 02:16:47 +02:00

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_packing.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
GLM_FUNC_QUALIFIER uint32 packUnorm2x16(vec2 const & v)
{
uint16 A(uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f)));
uint16 B(uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f)));
return uint32((B << 16) | A);
}
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint32 const & p)
{
uint32 Mask16((1 << 16) - 1);
uint32 A((p >> 0) & Mask16);
uint32 B((p >> 16) & Mask16);
return vec2(A, B) * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
}
GLM_FUNC_QUALIFIER uint32 packSnorm2x16(vec2 const & v)
{
union iu
{
int16 i;
uint16 u;
} A, B;
vec2 Unpack = round(clamp(v ,-1.0f, 1.0f) * 32767.0f);
A.i = detail::int16(Unpack.x);
B.i = detail::int16(Unpack.y);
uint32 Pack = (uint32(B.u) << 16) | (uint32(A.u) << 0);
return Pack;
}
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint32 const & p)
{
union iu
{
int16 i;
uint16 u;
} A, B;
uint32 Mask16((1 << 16) - 1);
A.u = uint16((p >> 0) & Mask16);
B.u = uint16((p >> 16) & Mask16);
glm::vec2 Pack(A.i, B.i);
return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER uint32 packUnorm4x8(vec4 const & v)
{
uint8 A((uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
uint8 B((uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
uint8 C((uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f));
uint8 D((uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f));
return uint32((D << 24) | (C << 16) | (B << 8) | A);
}
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint32 const & p)
{
uint32 Mask8((1 << 8) - 1);
uint32 A((p >> 0) & Mask8);
uint32 B((p >> 8) & Mask8);
uint32 C((p >> 16) & Mask8);
uint32 D((p >> 24) & Mask8);
return glm::vec4(
A * 1.0f / 255.0f,
B * 1.0f / 255.0f,
C * 1.0f / 255.0f,
D * 1.0f / 255.0f);
}
GLM_FUNC_QUALIFIER uint32 packSnorm4x8(vec4 const & v)
{
union iu
{
int8 i;
uint8 u;
} A, B, C, D;
glm::vec4 Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f;
A.i = int8(round(Unpack.x));
B.i = int8(round(Unpack.y));
C.i = int8(round(Unpack.z));
D.i = int8(round(Unpack.w));
uint32 Pack = (uint32(D.u) << 24) | (uint32(C.u) << 16) | (uint32(B.u) << 8) | (uint32(A.u) << 0);
return Pack;
}
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint32 const & p)
{
union iu
{
int8 i;
uint8 u;
} A, B, C, D;
uint32 Mask8((1 << 8) - 1);
A.u = uint8((p >> 0) & Mask8);
B.u = uint8((p >> 8) & Mask8);
C.u = uint8((p >> 16) & Mask8);
D.u = uint8((p >> 24) & Mask8);
glm::vec4 Pack(A.i, B.i, C.i, D.i);
return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
{
struct uint32_pair
{
uint32 x;
uint32 y;
};
union helper
{
uint32_pair input;
double output;
} Helper;
Helper.input.x = v.x;
Helper.input.y = v.y;
return Helper.output;
//return *(double*)&v;
}
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
{
struct uint32_pair
{
uint32 x;
uint32 y;
};
union helper
{
double input;
uint32_pair output;
} Helper;
Helper.input = v;
return uvec2(Helper.output.x, Helper.output.y);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
{
union helper
{
uint other;
struct
{
detail::hdata a, b;
} orig;
} Pack;
Pack.orig.a = detail::toFloat16(v.x);
Pack.orig.b = detail::toFloat16(v.y);
return Pack.other;
}
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
{
union helper
{
uint other;
struct
{
detail::hdata a, b;
} orig;
} Unpack;
Unpack.other = v;
return vec2(detail::toFloat32(Unpack.orig.a), detail::toFloat32(Unpack.orig.b));
}
}//namespace glm