25 lines
		
	
	
		
			648 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			648 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref core
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| /// @file glm/matrix_mat2x4.hpp
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| 
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| #pragma once
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| #include "detail/type_mat2x4.hpp"
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| 
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| namespace glm
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| {
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| 	/// @addtogroup core
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| 	/// @{
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| 
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| #if(defined(GLM_PRECISION_LOWP_FLOAT))
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| 	typedef mat<2, 4, float, lowp>			mat2x4;
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| #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
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| 	typedef mat<2, 4, float, mediump>		mat2x4;
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| #else //defined(GLM_PRECISION_HIGHP_FLOAT)
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| 	/// 2 columns of 4 components matrix of single-precision floating-point numbers.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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| 	typedef mat<2, 4, float, highp>		mat2x4;
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| #endif
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| 
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| 	/// @}
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| }//namespace glm
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