32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref core
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| /// @file glm/fvec4_precision.hpp
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| 
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| #pragma once
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| #include "detail/type_vec4.hpp"
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| 
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| namespace glm
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| {
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| 	/// @addtogroup core_precision
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| 	/// @{
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| 
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| 	/// 4 components vector of high single-qualifier floating-point numbers.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef vec<4, float, highp>		highp_vec4;
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| 
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| 	/// 4 components vector of medium single-qualifier floating-point numbers.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef vec<4, float, mediump>		mediump_vec4;
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| 
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| 	/// 4 components vector of low single-qualifier floating-point numbers.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef vec<4, float, lowp>			lowp_vec4;
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| 
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| 	/// @}
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| }//namespace glm
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