173 lines
4.7 KiB
C++
173 lines
4.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_color_space
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/// @file glm/gtx/color_space.inl
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/// @date 2005-12-21 / 2011-06-07
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> rgbColor(const tvec3<T, P>& hsvColor)
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{
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tvec3<T, P> hsv = hsvColor;
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tvec3<T, P> rgbColor;
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if(hsv.y == static_cast<T>(0))
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// achromatic (grey)
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rgbColor = tvec3<T, P>(hsv.z);
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else
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{
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T sector = floor(hsv.x / T(60));
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T frac = (hsv.x / T(60)) - sector;
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// factorial part of h
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T o = hsv.z * (T(1) - hsv.y);
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T p = hsv.z * (T(1) - hsv.y * frac);
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T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
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switch(int(sector))
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{
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default:
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case 0:
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rgbColor.r = hsv.z;
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rgbColor.g = q;
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rgbColor.b = o;
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break;
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case 1:
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rgbColor.r = p;
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rgbColor.g = hsv.z;
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rgbColor.b = o;
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break;
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case 2:
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rgbColor.r = o;
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rgbColor.g = hsv.z;
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rgbColor.b = q;
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break;
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case 3:
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rgbColor.r = o;
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rgbColor.g = p;
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rgbColor.b = hsv.z;
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break;
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case 4:
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rgbColor.r = q;
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rgbColor.g = o;
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rgbColor.b = hsv.z;
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break;
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case 5:
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rgbColor.r = hsv.z;
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rgbColor.g = o;
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rgbColor.b = p;
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break;
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}
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}
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return rgbColor;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> hsvColor(const tvec3<T, P>& rgbColor)
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{
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tvec3<T, P> hsv = rgbColor;
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float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
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float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
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float Delta = Max - Min;
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hsv.z = Max;
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if(Max != static_cast<T>(0))
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{
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hsv.y = Delta / hsv.z;
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T h = static_cast<T>(0);
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if(rgbColor.r == Max)
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// between yellow & magenta
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h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
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else if(rgbColor.g == Max)
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// between cyan & yellow
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h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
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else
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// between magenta & cyan
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h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
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if(h < T(0))
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hsv.x = h + T(360);
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else
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hsv.x = h;
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}
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else
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{
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// If r = g = b = 0 then s = 0, h is undefined
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hsv.y = static_cast<T>(0);
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hsv.x = static_cast<T>(0);
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}
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return hsv;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> saturation(T const s)
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{
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tvec3<T, defaultp> rgbw = tvec3<T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
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T col0 = (T(1) - s) * rgbw.r;
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T col1 = (T(1) - s) * rgbw.g;
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T col2 = (T(1) - s) * rgbw.b;
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tmat4x4<T, defaultp> result(T(1));
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result[0][0] = col0 + s;
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result[0][1] = col0;
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result[0][2] = col0;
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result[1][0] = col1;
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result[1][1] = col1 + s;
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result[1][2] = col1;
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result[2][0] = col2;
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result[2][1] = col2;
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result[2][2] = col2 + s;
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> saturation(const T s, const tvec3<T, P>& color)
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{
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return tvec3<T, P>(saturation(s) * tvec4<T, P>(color, T(0)));
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec4<T, P> saturation(const T s, const tvec4<T, P>& color)
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{
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return saturation(s) * color;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER T luminosity(const tvec3<T, P>& color)
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{
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const tvec3<T, P> tmp = tvec3<T, P>(0.33, 0.59, 0.11);
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return dot(color, tmp);
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}
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}//namespace glm
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