426 lines
10 KiB
C++
426 lines
10 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-01-15
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// Updated : 2011-09-13
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// Licence : This source is under MIT licence
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// File : test/core/func_common.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//#include <boost/array.hpp>
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//#include <boost/date_time/posix_time/posix_time.hpp>
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//#include <boost/thread/thread.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <cstdio>
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int test_modf()
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{
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int Error(0);
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{
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float X(1.5f);
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float I(0.0f);
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float A = glm::modf(X, I);
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Error += I == 1.0f ? 0 : 1;
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Error += A == 0.5f ? 0 : 1;
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}
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{
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glm::vec4 X(1.1f, 1.2f, 1.5f, 1.7f);
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glm::vec4 I(0.0f);
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glm::vec4 A = glm::modf(X, I);
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Error += I == glm::vec4(1.0f) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(A, glm::vec4(0.1f, 0.2f, 0.5f, 0.7f), 0.00001f)) ? 0 : 1;
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}
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{
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glm::dvec4 X(1.1, 1.2, 1.5, 1.7);
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glm::dvec4 I(0.0);
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glm::dvec4 A = glm::modf(X, I);
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Error += I == glm::dvec4(1.0) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(A, glm::dvec4(0.1, 0.2, 0.5, 0.7), 0.000000001)) ? 0 : 1;
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}
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{
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double X(1.5);
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double I(0.0);
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double A = glm::modf(X, I);
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Error += I == 1.0 ? 0 : 1;
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Error += A == 0.5 ? 0 : 1;
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}
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return Error;
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}
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int test_floatBitsToInt()
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{
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int Error = 0;
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{
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float A = 1.0f;
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int B = glm::floatBitsToInt(A);
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float C = glm::intBitsToFloat(B);
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int D = *(int*)&A;
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Error += B == D ? 0 : 1;
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Error += A == C ? 0 : 1;
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}
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{
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glm::vec2 A(1.0f, 2.0f);
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glm::ivec2 B = glm::floatBitsToInt(A);
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glm::vec2 C = glm::intBitsToFloat(B);
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Error += B.x == *(int*)&(A.x) ? 0 : 1;
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Error += B.y == *(int*)&(A.y) ? 0 : 1;
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Error += A == C? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::ivec3 B = glm::floatBitsToInt(A);
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glm::vec3 C = glm::intBitsToFloat(B);
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Error += B.x == *(int*)&(A.x) ? 0 : 1;
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Error += B.y == *(int*)&(A.y) ? 0 : 1;
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Error += B.z == *(int*)&(A.z) ? 0 : 1;
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Error += A == C? 0 : 1;
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}
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{
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glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
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glm::ivec4 B = glm::floatBitsToInt(A);
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glm::vec4 C = glm::intBitsToFloat(B);
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Error += B.x == *(int*)&(A.x) ? 0 : 1;
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Error += B.y == *(int*)&(A.y) ? 0 : 1;
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Error += B.z == *(int*)&(A.z) ? 0 : 1;
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Error += B.w == *(int*)&(A.w) ? 0 : 1;
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Error += A == C? 0 : 1;
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}
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return Error;
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}
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int test_floatBitsToUint()
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{
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int Error = 0;
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{
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float A = 1.0f;
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glm::uint B = glm::floatBitsToUint(A);
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float C = glm::intBitsToFloat(B);
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Error += B == *(glm::uint*)&A ? 0 : 1;
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Error += A == C? 0 : 1;
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}
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{
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glm::vec2 A(1.0f, 2.0f);
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glm::uvec2 B = glm::floatBitsToUint(A);
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glm::vec2 C = glm::uintBitsToFloat(B);
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Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
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Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
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Error += A == C ? 0 : 1;
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}
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{
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glm::vec3 A(1.0f, 2.0f, 3.0f);
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glm::uvec3 B = glm::floatBitsToUint(A);
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glm::vec3 C = glm::uintBitsToFloat(B);
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Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
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Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
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Error += B.z == *(glm::uint*)&(A.z) ? 0 : 1;
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Error += A == C? 0 : 1;
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}
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{
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glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
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glm::uvec4 B = glm::floatBitsToUint(A);
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glm::vec4 C = glm::uintBitsToFloat(B);
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Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
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Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
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Error += B.z == *(glm::uint*)&(A.z) ? 0 : 1;
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Error += B.w == *(glm::uint*)&(A.w) ? 0 : 1;
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Error += A == C? 0 : 1;
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}
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return Error;
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}
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int test_mix()
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{
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int Error = 0;
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{
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float A = glm::mix(0.f, 1.f, true);
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Error += A == 1.f ? 0 : 1;
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float B = glm::mix(0.f, 1.f, false);
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Error += B == 0.f ? 0 : 1;
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}
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{
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float A = glm::mix(0.f, 1.f, 1.f);
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Error += A == 1.f ? 0 : 1;
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float B = glm::mix(0.f, 1.f, 0.f);
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Error += B == 0.f ? 0 : 1;
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}
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return Error;
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}
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int test_round()
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{
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int Error = 0;
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{
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float A = glm::round(0.0f);
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Error += A == 0.0f ? 0 : 1;
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float B = glm::round(0.5f);
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Error += B == 1.0f ? 0 : 1;
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float C = glm::round(1.0f);
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Error += C == 1.0f ? 0 : 1;
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float D = glm::round(0.1f);
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Error += D == 0.0f ? 0 : 1;
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float E = glm::round(0.9f);
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Error += E == 1.0f ? 0 : 1;
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float F = glm::round(1.5f);
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Error += F == 2.0f ? 0 : 1;
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float G = glm::round(1.9f);
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Error += G == 2.0f ? 0 : 1;
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}
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{
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float A = glm::round(-0.0f);
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Error += A == 0.0f ? 0 : 1;
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float B = glm::round(-0.5f);
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Error += B == -1.0f ? 0 : 1;
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float C = glm::round(-1.0f);
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Error += C == -1.0f ? 0 : 1;
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float D = glm::round(-0.1f);
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Error += D == 0.0f ? 0 : 1;
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float E = glm::round(-0.9f);
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Error += E == -1.0f ? 0 : 1;
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float F = glm::round(-1.5f);
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Error += F == -2.0f ? 0 : 1;
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float G = glm::round(-1.9f);
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Error += G == -2.0f ? 0 : 1;
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}
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return Error;
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}
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int test_roundEven()
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{
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int Error = 0;
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{
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float A = glm::roundEven(-1.5f);
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Error += glm::epsilonEqual(A, -2.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(1.5f);
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Error += glm::epsilonEqual(A, 2.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(-3.5f);
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Error += glm::epsilonEqual(A, -4.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(3.5f);
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Error += glm::epsilonEqual(A, 4.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(-2.5f);
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Error += glm::epsilonEqual(A, -2.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(2.5f);
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Error += glm::epsilonEqual(A, 2.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(-2.4f);
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Error += glm::epsilonEqual(A, -2.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(2.4f);
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Error += glm::epsilonEqual(A, 2.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(-2.6f);
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Error += glm::epsilonEqual(A, -3.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(2.6f);
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Error += glm::epsilonEqual(A, 3.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(-2.0f);
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Error += glm::epsilonEqual(A, -2.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(2.0f);
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Error += glm::epsilonEqual(A, 2.0f, 0.0001f) ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(0.0f);
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Error += A == 0.0f ? 0 : 1;
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float B = glm::roundEven(0.5f);
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Error += B == 0.0f ? 0 : 1;
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float C = glm::roundEven(1.0f);
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Error += C == 1.0f ? 0 : 1;
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float D = glm::roundEven(0.1f);
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Error += D == 0.0f ? 0 : 1;
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float E = glm::roundEven(0.9f);
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Error += E == 1.0f ? 0 : 1;
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float F = glm::roundEven(1.5f);
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Error += F == 2.0f ? 0 : 1;
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float G = glm::roundEven(1.9f);
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Error += G == 2.0f ? 0 : 1;
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}
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{
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float A = glm::roundEven(-0.0f);
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Error += A == 0.0f ? 0 : 1;
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float B = glm::roundEven(-0.5f);
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Error += B == -0.0f ? 0 : 1;
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float C = glm::roundEven(-1.0f);
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Error += C == -1.0f ? 0 : 1;
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float D = glm::roundEven(-0.1f);
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Error += D == 0.0f ? 0 : 1;
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float E = glm::roundEven(-0.9f);
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Error += E == -1.0f ? 0 : 1;
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float F = glm::roundEven(-1.5f);
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Error += F == -2.0f ? 0 : 1;
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float G = glm::roundEven(-1.9f);
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Error += G == -2.0f ? 0 : 1;
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}
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{
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float A = glm::roundEven(1.5f);
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Error += A == 2.0f ? 0 : 1;
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float B = glm::roundEven(2.5f);
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Error += B == 2.0f ? 0 : 1;
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float C = glm::roundEven(3.5f);
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Error += C == 4.0f ? 0 : 1;
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float D = glm::roundEven(4.5f);
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Error += D == 4.0f ? 0 : 1;
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float E = glm::roundEven(5.5f);
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Error += E == 6.0f ? 0 : 1;
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float F = glm::roundEven(6.5f);
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Error += F == 6.0f ? 0 : 1;
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float G = glm::roundEven(7.5f);
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Error += G == 8.0f ? 0 : 1;
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}
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{
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float A = glm::roundEven(-1.5f);
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Error += A == -2.0f ? 0 : 1;
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float B = glm::roundEven(-2.5f);
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Error += B == -2.0f ? 0 : 1;
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float C = glm::roundEven(-3.5f);
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Error += C == -4.0f ? 0 : 1;
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float D = glm::roundEven(-4.5f);
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Error += D == -4.0f ? 0 : 1;
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float E = glm::roundEven(-5.5f);
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Error += E == -6.0f ? 0 : 1;
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float F = glm::roundEven(-6.5f);
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Error += F == -6.0f ? 0 : 1;
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float G = glm::roundEven(-7.5f);
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Error += G == -8.0f ? 0 : 1;
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}
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return Error;
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}
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int test_isnan()
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{
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int Error = 0;
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float Zero_f = 0.0;
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double Zero_d = 0.0;
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{
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Error += true == glm::isnan(0.0/Zero_d) ? 0 : 1;
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Error += true == glm::any(glm::isnan(glm::dvec2(0.0 / Zero_d))) ? 0 : 1;
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Error += true == glm::any(glm::isnan(glm::dvec3(0.0 / Zero_d))) ? 0 : 1;
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Error += true == glm::any(glm::isnan(glm::dvec4(0.0 / Zero_d))) ? 0 : 1;
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}
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{
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Error += true == glm::isnan(0.0f/Zero_f) ? 0 : 1;
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Error += true == glm::any(glm::isnan(glm::vec2(0.0f/Zero_f))) ? 0 : 1;
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Error += true == glm::any(glm::isnan(glm::vec3(0.0f/Zero_f))) ? 0 : 1;
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Error += true == glm::any(glm::isnan(glm::vec4(0.0f/Zero_f))) ? 0 : 1;
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}
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return Error;
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}
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int test_isinf()
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{
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int Error = 0;
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float Zero_f = 0.0;
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double Zero_d = 0.0;
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{
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Error += true == glm::isinf( 1.0/Zero_d) ? 0 : 1;
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Error += true == glm::isinf(-1.0/Zero_d) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::dvec2( 1.0/Zero_d))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::dvec2(-1.0/Zero_d))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::dvec3( 1.0/Zero_d))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::dvec3(-1.0/Zero_d))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::dvec4( 1.0/Zero_d))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::dvec4(-1.0/Zero_d))) ? 0 : 1;
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}
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{
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Error += true == glm::isinf( 1.0f/Zero_f) ? 0 : 1;
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Error += true == glm::isinf(-1.0f/Zero_f) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::vec2( 1.0f/Zero_f))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::vec2(-1.0f/Zero_f))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::vec3( 1.0f/Zero_f))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::vec3(-1.0f/Zero_f))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::vec4( 1.0f/Zero_f))) ? 0 : 1;
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Error += true == glm::any(glm::isinf(glm::vec4(-1.0f/Zero_f))) ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_modf();
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Error += test_floatBitsToInt();
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Error += test_floatBitsToUint();
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Error += test_mix();
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Error += test_round();
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Error += test_roundEven();
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Error += test_isnan();
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//Error += test_isinf();
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return Error;
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}
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