108 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-04-26
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// Updated : 2011-04-26
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// Licence : This source is under MIT licence
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// File    : test/gtc/ulp.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtc/ulp.hpp>
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#include <iostream>
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#include <limits>
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int test_ulp_float_dist()
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{
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	int Error = 0;
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	float A = 1.0f;
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    float B = glm::next_float(A);
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	Error += A != B ? 0 : 1;
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	float C = glm::prev_float(B);
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	Error += A == C ? 0 : 1;
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	int D = glm::float_distance(A, B);
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	Error += D == 1 ? 0 : 1;
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	int E = glm::float_distance(A, C);
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	Error += E == 0 ? 0 : 1;
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	return Error;
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}
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int test_ulp_float_step()
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{
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	int Error = 0;
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	float A = 1.0f;
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	for(int i = 10; i < 1000; i *= 10)
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	{
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		float B = glm::next_float(A, i);
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		Error += A != B ? 0 : 1;
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		float C = glm::prev_float(B, i);
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		Error += A == C ? 0 : 1;
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		int D = glm::float_distance(A, B);
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		Error += D == i ? 0 : 1;
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		int E = glm::float_distance(A, C);
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		Error += E == 0 ? 0 : 1;
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	}
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	return Error;
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}
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int test_ulp_double_dist()
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{
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	int Error = 0;
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	double A = 1.0;
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    double B = glm::next_float(A);
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	Error += A != B ? 0 : 1;
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	double C = glm::prev_float(B);
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	Error += A == C ? 0 : 1;
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	int D = glm::float_distance(A, B);
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	Error += D == 1 ? 0 : 1;
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	int E = glm::float_distance(A, C);
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	Error += E == 0 ? 0 : 1;
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	return Error;
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}
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int test_ulp_double_step()
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{
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	int Error = 0;
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	double A = 1.0;
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	for(int i = 10; i < 1000; i *= 10)
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	{
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		double B = glm::next_float(A, i);
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		Error += A != B ? 0 : 1;
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		double C = glm::prev_float(B, i);
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		Error += A == C ? 0 : 1;
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		int D = glm::float_distance(A, B);
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		Error += D == i ? 0 : 1;
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		int E = glm::float_distance(A, C);
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		Error += E == 0 ? 0 : 1;
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	}
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	return Error;
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}
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int main()
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{
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	int Error = 0;
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	Error += test_ulp_float_dist();
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	Error += test_ulp_float_step();
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	Error += test_ulp_double_dist();
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	Error += test_ulp_double_step();
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	return Error;
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}
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