26 lines
		
	
	
		
			732 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			732 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/// @brief Include to copy textures, images or a subset of either textures or an images. These operations will cause memory allocations.
 | 
						|
/// @file gli/convert.hpp
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "texture1d.hpp"
 | 
						|
#include "texture1d_array.hpp"
 | 
						|
#include "texture2d.hpp"
 | 
						|
#include "texture2d_array.hpp"
 | 
						|
#include "texture3d.hpp"
 | 
						|
#include "texture_cube.hpp"
 | 
						|
#include "texture_cube_array.hpp"
 | 
						|
 | 
						|
namespace gli
 | 
						|
{
 | 
						|
	/// Convert texture data to a new format
 | 
						|
	///
 | 
						|
	/// @param Texture Source texture, the format must be uncompressed.
 | 
						|
	/// @param Format Destination Texture format, it must be uncompressed.
 | 
						|
	template <typename texture_type>
 | 
						|
	texture_type convert(texture_type const& Texture, format Format);
 | 
						|
 | 
						|
}//namespace gli
 | 
						|
 | 
						|
#include "./core/convert.inl"
 |