88 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/// @brief Include to perform arithmetic per texel between two textures.
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/// @file gli/transform.hpp
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#pragma once
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#include "texture1d.hpp"
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#include "texture1d_array.hpp"
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#include "texture2d.hpp"
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#include "texture2d_array.hpp"
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#include "texture3d.hpp"
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#include "texture_cube.hpp"
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#include "texture_cube_array.hpp"
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namespace gli
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{
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	template <typename vec_type>
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	struct transform_func
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	{
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		typedef vec_type(*type)(vec_type const & A, vec_type const & B);
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	};
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	/// Compute per-texel operations using a user defined function.
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	///
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	/// @param Out Output texture.
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	/// @param In0 First input texture.
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	/// @param In1 Second input texture.
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	/// @param TexelFunc Pointer to a binary function.
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	template <typename vec_type>
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	void transform(texture1d & Out, texture1d const & In0, texture1d const & In1, typename transform_func<vec_type>::type TexelFunc);
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	/// Compute per-texel operations using a user defined function.
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	///
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	/// @param Out Output texture.
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	/// @param In0 First input texture.
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	/// @param In1 Second input texture.
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	/// @param TexelFunc Pointer to a binary function.
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	template <typename vec_type>
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	void transform(texture1d_array & Out, texture1d_array const & In0, texture1d_array const & In1, typename transform_func<vec_type>::type TexelFunc);
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	/// Compute per-texel operations using a user defined function.
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	///
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	/// @param Out Output texture.
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	/// @param In0 First input texture.
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	/// @param In1 Second input texture.
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	/// @param TexelFunc Pointer to a binary function.
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	template <typename vec_type>
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	void transform(texture2d & Out, texture2d const & In0, texture2d const & In1, typename transform_func<vec_type>::type TexelFunc);
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	/// Compute per-texel operations using a user defined function.
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	///
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	/// @param Out Output texture.
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	/// @param In0 First input texture.
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	/// @param In1 Second input texture.
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	/// @param TexelFunc Pointer to a binary function.
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	template <typename vec_type>
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	void transform(texture2d_array & Out, texture2d_array const & In0, texture2d_array const & In1, typename transform_func<vec_type>::type TexelFunc);
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	/// Compute per-texel operations using a user defined function.
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	///
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	/// @param Out Output texture.
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	/// @param In0 First input texture.
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	/// @param In1 Second input texture.
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	/// @param TexelFunc Pointer to a binary function.
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	template <typename vec_type>
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	void transform(texture3d & Out, texture3d const & In0, texture3d const & In1, typename transform_func<vec_type>::type TexelFunc);
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	/// Compute per-texel operations using a user defined function.
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	///
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	/// @param Out Output texture.
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	/// @param In0 First input texture.
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	/// @param In1 Second input texture.
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	/// @param TexelFunc Pointer to a binary function.
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	template <typename vec_type>
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	void transform(texture_cube & Out, texture_cube const & In0, texture_cube const & In1, typename transform_func<vec_type>::type TexelFunc);
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	/// Compute per-texel operations using a user defined function.
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	///
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	/// @param Out Output texture.
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	/// @param In0 First input texture.
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	/// @param In1 Second input texture.
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	/// @param TexelFunc Pointer to a binary function.
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	template <typename vec_type>
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	void transform(texture_cube_array & Out, texture_cube_array const & In0, texture_cube_array const & In1, typename transform_func<vec_type>::type TexelFunc);
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}//namespace gli
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#include "./core/transform.inl"
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