194 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <glm/geometric.hpp>
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| #include <glm/vector_relational.hpp>
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| #include <glm/gtc/epsilon.hpp>
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| #include <glm/gtc/vec1.hpp>
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| #include <limits>
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| 
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| namespace length
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| {
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| 	int test()
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| 	{
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| 		float Length1 = glm::length(glm::vec1(1));
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| 		float Length2 = glm::length(glm::vec2(1, 0));
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| 		float Length3 = glm::length(glm::vec3(1, 0, 0));
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| 		float Length4 = glm::length(glm::vec4(1, 0, 0, 0));
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| 
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| 		int Error = 0;
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| 
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| 		Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace length
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| 
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| namespace distance
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| {
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| 	int test()
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| 	{
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| 		float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1));
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| 		float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0));
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| 		float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0));
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| 		float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0));
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| 
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| 		int Error = 0;
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| 
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| 		Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace distance
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| 
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| namespace dot
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| {
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| 	int test()
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| 	{
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| 		float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1));
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| 		float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1));
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| 		float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1));
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| 		float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1));
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| 
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| 		int Error = 0;
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| 
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| 		Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 		Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace dot
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| 
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| namespace cross
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| {
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| 	int test()
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| 	{
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| 		glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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| 		glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
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| 
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| 		int Error = 0;
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| 
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| 		Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
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| 		Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace cross
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| 
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| namespace normalize
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| {
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| 	int test()
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| 	{
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| 		glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0));
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| 		glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0));
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| 
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| 		glm::vec3 Normalize3 = glm::normalize(glm::vec3(-0.6, 0.7, -0.5));
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| 
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| 		glm::vec3 ro = glm::vec3(glm::cos(5.f) * 3.f, 2.f, glm::sin(5.f) * 3.f);
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| 		glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro);
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| 		glm::vec3 u = glm::normalize(glm::cross(w, glm::vec3(0, 1, 0)));
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| 		glm::vec3 v = glm::cross(u, w);
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| 
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| 		int Error = 0;
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| 
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| 		Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
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| 		Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
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| 
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| 		return Error;
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| 	}
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| }//namespace normalize
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| 
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| namespace faceforward
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| {
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| 	int test()
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| 	{
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| 		int Error = 0;
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| 
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| 		{
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| 			glm::vec3 N(0.0f, 0.0f, 1.0f);
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| 			glm::vec3 I(1.0f, 0.0f, 1.0f);
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| 			glm::vec3 Nref(0.0f, 0.0f, 1.0f);
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| 			glm::vec3 F = glm::faceforward(N, I, Nref);
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| 		}
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| 
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| 		return Error;
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| 	}
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| }//namespace faceforward
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| 
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| namespace reflect
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| {
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| 	int test()
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| 	{
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| 		int Error = 0;
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| 
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| 		{
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| 			glm::vec2 A(1.0f,-1.0f);
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| 			glm::vec2 B(0.0f, 1.0f);
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| 			glm::vec2 C = glm::reflect(A, B);
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| 			Error += C == glm::vec2(1.0, 1.0) ? 0 : 1;
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| 		}
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| 
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| 		{
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| 			glm::dvec2 A(1.0f,-1.0f);
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| 			glm::dvec2 B(0.0f, 1.0f);
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| 			glm::dvec2 C = glm::reflect(A, B);
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| 			Error += C == glm::dvec2(1.0, 1.0) ? 0 : 1;
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| 		}
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| 
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| 		return Error;
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| 	}
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| }//namespace reflect
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| 
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| namespace refract
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| {
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| 	int test()
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| 	{
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| 		int Error = 0;
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| 
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| 		{
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| 			float A(-1.0f);
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| 			float B(1.0f);
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| 			float C = glm::refract(A, B, 0.5f);
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| 			Error += glm::epsilonEqual(C, -1.0f, 0.0001f) ? 0 : 1;
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| 		}
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| 
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| 		{
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| 			glm::vec2 A(0.0f,-1.0f);
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| 			glm::vec2 B(0.0f, 1.0f);
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| 			glm::vec2 C = glm::refract(A, B, 0.5f);
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| 			Error += glm::all(glm::epsilonEqual(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1;
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| 		}
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| 
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| 		{
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| 			glm::dvec2 A(0.0f,-1.0f);
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| 			glm::dvec2 B(0.0f, 1.0f);
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| 			glm::dvec2 C = glm::refract(A, B, 0.5);
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| 			Error += C == glm::dvec2(0.0, -1.0) ? 0 : 1;
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| 		}
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| 
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| 		return Error;
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| 	}
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| }//namespace refract
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| 
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| int main()
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| {
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| 	int Error(0);
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| 
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| 	Error += length::test();
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| 	Error += distance::test();
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| 	Error += dot::test();
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| 	Error += cross::test();
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| 	Error += normalize::test();
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| 	Error += faceforward::test();
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| 	Error += reflect::test();
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| 	Error += refract::test();
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| 
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| 	return Error;
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| }
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| 
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