268 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| namespace gli{
 | |
| namespace detail
 | |
| {
 | |
| 	inline void duplicate_images
 | |
| 	(
 | |
| 		texture const & Src, texture & Dst,
 | |
| 		texture::size_type BaseLayer, texture::size_type MaxLayer,
 | |
| 		texture::size_type BaseFace, texture::size_type MaxFace,
 | |
| 		texture::size_type BaseLevel, texture::size_type MaxLevel
 | |
| 	)
 | |
| 	{
 | |
| 		GLI_ASSERT(BaseLayer >= 0 && BaseLayer <= MaxLayer && MaxLayer < Src.layers());
 | |
| 		GLI_ASSERT(BaseFace >= 0 && BaseFace <= MaxFace && MaxFace < Src.faces());
 | |
| 		GLI_ASSERT(BaseLevel >= 0 && BaseLevel <= MaxLevel && MaxLevel < Src.levels());
 | |
| 
 | |
| 		texture::size_type LevelsSize = 0;
 | |
| 		for(texture::size_type LevelIndex = 0; LevelIndex < MaxLevel - BaseLevel + 1; ++LevelIndex)
 | |
| 		{
 | |
| 			GLI_ASSERT(Dst.size(LevelIndex) == Src.size(LevelIndex));
 | |
| 			LevelsSize += Dst.size(LevelIndex);
 | |
| 		}
 | |
| 
 | |
| 		for(texture::size_type LayerIndex = 0, LayerCount = MaxLayer - BaseLayer + 1; LayerIndex < LayerCount; ++LayerIndex)
 | |
| 		for(texture::size_type FaceIndex = 0, FaceCount = MaxFace - BaseFace + 1; FaceIndex < FaceCount; ++FaceIndex)
 | |
| 		{
 | |
| 			memcpy(Dst.data(LayerIndex, FaceIndex, BaseLevel), Src.data(BaseLayer + LayerIndex, BaseFace + FaceIndex, BaseLevel), LevelsSize);
 | |
| 		}
 | |
| 	}
 | |
| }//namespace detail
 | |
| 
 | |
| 	inline image duplicate(image const & Image)
 | |
| 	{
 | |
| 		image Result(Image.format(), Image.extent());
 | |
| 
 | |
| 		memcpy(Result.data(), Image.data(), Image.size());
 | |
| 		
 | |
| 		return Result;
 | |
| 	}
 | |
| 
 | |
| 	template <>
 | |
| 	inline texture duplicate(texture const & Texture)
 | |
| 	{
 | |
| 		texture Duplicate(
 | |
| 			Texture.target(),
 | |
| 			Texture.format(),
 | |
| 			Texture.extent(),
 | |
| 			Texture.layers(),
 | |
| 			Texture.faces(),
 | |
| 			Texture.levels());
 | |
| 
 | |
| 		detail::duplicate_images(
 | |
| 			Texture, Duplicate,
 | |
| 			0, Texture.layers() - 1,
 | |
| 			0, Texture.faces() - 1,
 | |
| 			0, Texture.levels() - 1);
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	template <typename texType>
 | |
| 	inline texture duplicate(texType const & Texture)
 | |
| 	{
 | |
| 		texture Duplicate(
 | |
| 			Texture.target(),
 | |
| 			Texture.format(),
 | |
| 			Texture.texture::extent(),
 | |
| 			Texture.layers(),
 | |
| 			Texture.faces(),
 | |
| 			Texture.levels());
 | |
| 
 | |
| 		detail::duplicate_images(
 | |
| 			Texture, Duplicate,
 | |
| 			0, Texture.layers() - 1,
 | |
| 			0, Texture.faces() - 1,
 | |
| 			0, Texture.levels() - 1);
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	template <typename texType>
 | |
| 	inline texture duplicate(texType const & Texture, typename texType::format_type Format)
 | |
| 	{
 | |
| 		GLI_ASSERT(block_size(Texture.format()) == block_size(Format));
 | |
| 
 | |
| 		texture Duplicate(
 | |
| 			Texture.target(),
 | |
| 			Format,
 | |
| 			Texture.extent(),
 | |
| 			Texture.layers(),
 | |
| 			Texture.faces(),
 | |
| 			Texture.levels());
 | |
| 
 | |
| 		detail::duplicate_images(
 | |
| 			Texture, Duplicate,
 | |
| 			0, Texture.layers() - 1,
 | |
| 			0, Texture.faces() - 1,
 | |
| 			0, Texture.levels() - 1);
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	inline texture duplicate
 | |
| 	(
 | |
| 		texture1d const & Texture,
 | |
| 		texture1d::size_type BaseLevel, texture1d::size_type MaxLevel
 | |
| 	)
 | |
| 	{
 | |
| 		GLI_ASSERT(BaseLevel <= MaxLevel);
 | |
| 		GLI_ASSERT(BaseLevel < Texture.levels());
 | |
| 		GLI_ASSERT(MaxLevel < Texture.levels());
 | |
| 	
 | |
| 		texture1d Duplicate(
 | |
| 			Texture.format(),
 | |
| 			Texture.extent(BaseLevel),
 | |
| 			MaxLevel - BaseLevel + 1);
 | |
| 
 | |
| 		memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size());
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	inline texture duplicate
 | |
| 	(
 | |
| 		texture1d_array const & Texture,
 | |
| 		texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxMayer,
 | |
| 		texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel
 | |
| 	)
 | |
| 	{
 | |
| 		GLI_ASSERT(BaseLevel <= MaxLevel);
 | |
| 		GLI_ASSERT(BaseLevel < Texture.levels());
 | |
| 		GLI_ASSERT(MaxLevel < Texture.levels());
 | |
| 		GLI_ASSERT(BaseLayer <= MaxMayer);
 | |
| 		GLI_ASSERT(BaseLayer < Texture.layers());
 | |
| 		GLI_ASSERT(MaxMayer < Texture.layers());
 | |
| 
 | |
| 		texture1d_array Duplicate(
 | |
| 			Texture.format(),
 | |
| 			Texture[BaseLayer].extent(BaseLevel),
 | |
| 			MaxMayer - BaseLayer + 1,
 | |
| 			MaxLevel - BaseLevel + 1);
 | |
| 
 | |
| 		for(texture1d_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer)
 | |
| 			memcpy(Duplicate.data(Layer, 0, 0), Texture.data(Layer + BaseLayer, 0, BaseLevel), Duplicate[Layer].size());
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	inline texture duplicate
 | |
| 	(
 | |
| 		texture2d const & Texture,
 | |
| 		texture2d::size_type BaseLevel, texture2d::size_type MaxLevel
 | |
| 	)
 | |
| 	{
 | |
| 		GLI_ASSERT(BaseLevel <= MaxLevel);
 | |
| 		GLI_ASSERT(BaseLevel < Texture.levels());
 | |
| 		GLI_ASSERT(MaxLevel < Texture.levels());
 | |
| 	
 | |
| 		texture2d Duplicate(
 | |
| 			Texture.format(),
 | |
| 			Texture.extent(BaseLevel),
 | |
| 			MaxLevel - BaseLevel + 1);
 | |
| 
 | |
| 		memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size());
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	inline texture duplicate
 | |
| 	(
 | |
| 		texture2d_array const & Texture,
 | |
| 		texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxMayer,
 | |
| 		texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel
 | |
| 	)
 | |
| 	{
 | |
| 		GLI_ASSERT(BaseLevel <= MaxLevel);
 | |
| 		GLI_ASSERT(BaseLevel < Texture.levels());
 | |
| 		GLI_ASSERT(MaxLevel < Texture.levels());
 | |
| 		GLI_ASSERT(BaseLayer <= MaxMayer);
 | |
| 		GLI_ASSERT(BaseLayer < Texture.layers());
 | |
| 		GLI_ASSERT(MaxMayer < Texture.layers());
 | |
| 
 | |
| 		texture2d_array Duplicate(
 | |
| 			Texture.format(),
 | |
| 			Texture.extent(BaseLevel),
 | |
| 			MaxMayer - BaseLayer + 1,
 | |
| 			MaxLevel - BaseLevel + 1);
 | |
| 
 | |
| 		for(texture2d_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer)
 | |
| 			memcpy(Duplicate.data(Layer, 0, 0), Texture.data(Layer + BaseLayer, 0, BaseLevel), Duplicate[Layer].size());
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	inline texture duplicate
 | |
| 	(
 | |
| 		texture3d const & Texture,
 | |
| 		texture3d::size_type BaseLevel, texture3d::size_type MaxLevel
 | |
| 	)
 | |
| 	{
 | |
| 		GLI_ASSERT(BaseLevel <= MaxLevel);
 | |
| 		GLI_ASSERT(BaseLevel < Texture.levels());
 | |
| 		GLI_ASSERT(MaxLevel < Texture.levels());
 | |
| 
 | |
| 		texture3d Duplicate(
 | |
| 			Texture.format(),
 | |
| 			Texture.extent(BaseLevel),
 | |
| 			MaxLevel - BaseLevel + 1);
 | |
| 
 | |
| 		memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size());
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	inline texture duplicate
 | |
| 	(
 | |
| 		texture_cube const & Texture,
 | |
| 		texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
 | |
| 		texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel
 | |
| 	)
 | |
| 	{
 | |
| 		GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && BaseLevel <= MaxLevel && MaxLevel < Texture.levels());
 | |
| 		GLI_ASSERT(BaseFace <= MaxFace);
 | |
| 		GLI_ASSERT(BaseFace < Texture.faces());
 | |
| 		GLI_ASSERT(MaxFace < Texture.faces());
 | |
| 
 | |
| 		texture_cube Duplicate(
 | |
| 			Texture.format(),
 | |
| 			Texture[BaseFace].extent(BaseLevel),
 | |
| 			MaxLevel - BaseLevel + 1);
 | |
| 
 | |
| 		for(texture_cube::size_type Face = 0; Face < Duplicate.faces(); ++Face)
 | |
| 			memcpy(Duplicate[Face].data(), Texture[Face + BaseFace][BaseLevel].data(), Duplicate[Face].size());
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| 
 | |
| 	inline texture duplicate
 | |
| 	(
 | |
| 		texture_cube_array const & Texture,
 | |
| 		texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
 | |
| 		texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
 | |
| 		texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel
 | |
| 	)
 | |
| 	{
 | |
| 		GLI_ASSERT(BaseLevel <= MaxLevel);
 | |
| 		GLI_ASSERT(BaseLevel < Texture.levels());
 | |
| 		GLI_ASSERT(MaxLevel < Texture.levels());
 | |
| 		GLI_ASSERT(BaseFace <= MaxFace);
 | |
| 		GLI_ASSERT(BaseFace < Texture.faces());
 | |
| 		GLI_ASSERT(MaxFace < Texture.faces());
 | |
| 		GLI_ASSERT(BaseLayer <= MaxLayer);
 | |
| 		GLI_ASSERT(BaseLayer < Texture.layers());
 | |
| 		GLI_ASSERT(MaxLayer < Texture.layers());
 | |
| 
 | |
| 		texture_cube_array Duplicate(
 | |
| 			Texture.format(),
 | |
| 			Texture[BaseLayer][BaseFace].extent(BaseLevel),
 | |
| 			MaxLayer - BaseLayer + 1,
 | |
| 			MaxLevel - BaseLevel + 1);
 | |
| 
 | |
| 		for(texture_cube_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer)
 | |
| 		for(texture_cube_array::size_type Face = 0; Face < Duplicate[Layer].faces(); ++Face)
 | |
| 			memcpy(Duplicate[Layer][Face].data(), Texture[Layer + BaseLayer][Face + BaseFace][BaseLevel].data(), Duplicate[Layer][Face].size());
 | |
| 
 | |
| 		return Duplicate;
 | |
| 	}
 | |
| }//namespace gli
 | 
