82 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @brief Include create views of textures, either to isolate a subset or to reinterpret data without memory copy.
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| /// @file gli/view.hpp
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| 
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| #pragma once
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| 
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| #include "image.hpp"
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| #include "texture.hpp"
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| #include "texture1d.hpp"
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| #include "texture1d_array.hpp"
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| #include "texture2d.hpp"
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| #include "texture2d_array.hpp"
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| #include "texture3d.hpp"
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| #include "texture_cube.hpp"
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| #include "texture_cube_array.hpp"
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| 
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| namespace gli
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| {
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| 	/// Create an image view of an existing image, sharing the same memory storage_linear.
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| 	image view(image const & Image);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear.
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| 	texture view(texture const & Texture);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of layers, levels and faces.
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| 	texture view(
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| 		texture const & Texture,
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| 		texture::size_type BaseLayer, texture::size_type MaxLayer,
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| 		texture::size_type BaseFace, texture::size_type MaxFace,
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| 		texture::size_type BaseLevel, texture::size_type MaxLevel);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear.
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| 	template <typename texType>
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| 	texture view(texType const & Texture);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but a different format.
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| 	/// The format must be a compatible format, a format which block size match the original format. 
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| 	template <typename texType>
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| 	texture view(texType const & Texture, format Format);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels.
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| 	texture view(
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| 		texture1d const & Texture,
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| 		texture1d::size_type BaseLevel, texture1d::size_type MaxLevel);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and layers.
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| 	texture view(
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| 		texture1d_array const & Texture,
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| 		texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
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| 		texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels.
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| 	texture view(
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| 		texture2d const & Texture,
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| 		texture2d::size_type BaseLevel, texture2d::size_type MaxLevel);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and layers.
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| 	texture view(
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| 		texture2d_array const & Texture,
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| 		texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
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| 		texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels.
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| 	texture view(
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| 		texture3d const & Texture,
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| 		texture3d::size_type BaseLevel, texture3d::size_type MaxLevel);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and faces.
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| 	texture view(
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| 		texture_cube const & Texture,
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| 		texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
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| 		texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel);
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| 
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| 	/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of layers, levels and faces.
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| 	texture view(
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| 		texture_cube_array const & Texture,
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| 		texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
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| 		texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
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| 		texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel);
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| }//namespace gli
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| 
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| #include "./core/view.inl"
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