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			33 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*!
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	@mainpage OpenGL Mathematics
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	OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.
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	GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
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	This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, noise, etc...
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	This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
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	GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
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	- Apple Clang 4.0 and higher
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	- CUDA 4.0 and higher
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	- GCC 4.2 and higher
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	- LLVM 3.0 and higher
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	- Intel C++ Composer XE 2013 and higher
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	- Visual Studio 2010 and higher
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	- Any conform C++98 compiler
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	@note The Doxygen-generated documentation will often state that a type or function
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	is defined in a namespace that is a child of the @link glm glm @endlink namespace.
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	Please ignore this; All publicly available types and functions can be accessed as a direct children
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	of the glm namespace.
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	The source code is licenced under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT licence</a>.
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	These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.
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	Thanks for contributing to the project by <a href="https://github.com/g-truc/glm/issues">submitting tickets for bug reports and feature requests</a>.
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	Any feedback is welcome at glm@g-truc.net.
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**/
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