191 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2014-11-17
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// Updated : 2014-11-17
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// Licence : This source is under MIT licence
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// File    : test/gtc/integer.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_INLINE
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#include <glm/gtc/integer.hpp>
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <glm/gtx/type_aligned.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <ctime>
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#include <cstdio>
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#include <vector>
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namespace log2_
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{
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	int test()
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	{
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		int Error = 0;
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		int A0(glm::log2(10.f));
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		glm::ivec1 B0(glm::log2(glm::vec1(10.f)));
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		glm::ivec2 C0(glm::log2(glm::vec2(10.f)));
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		glm::ivec3 D0(glm::log2(glm::vec3(10.f)));
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		glm::ivec4 E0(glm::log2(glm::vec4(10.f)));
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		int A1 = glm::log2(int(10.f));
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		glm::ivec1 B1 = glm::log2(glm::ivec1(10.f));
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		glm::ivec2 C1 = glm::log2(glm::ivec2(10.f));
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		glm::ivec3 D1 = glm::log2(glm::ivec3(10.f));
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		glm::ivec4 E1 = glm::log2(glm::ivec4(10.f));
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		Error += A0 == A1 ? 0 : 1;
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		Error += glm::all(glm::equal(B0, B1)) ? 0 : 1;
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		Error += glm::all(glm::equal(C0, C1)) ? 0 : 1;
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		Error += glm::all(glm::equal(D0, D1)) ? 0 : 1;
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		Error += glm::all(glm::equal(E0, E1)) ? 0 : 1;
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		return Error;
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	}
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	int perf()
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	{
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		int Error = 0;
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		std::size_t const Count(100000000);
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		{
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			std::vector<int> Result;
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			Result.resize(Count);
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			std::clock_t Begin = clock();
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			for(std::size_t i = 0; i < Count; ++i)
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				Result[i] = glm::log2(static_cast<int>(i));
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			std::clock_t End = clock();
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			printf("glm::log2<int>: %d clocks\n", End - Begin);
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		}
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		{
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			std::vector<glm::ivec4> Result;
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			Result.resize(Count);
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			std::clock_t Begin = clock();
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			for(std::size_t i = 0; i < Count; ++i)
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				Result[i] = glm::log2(glm::ivec4(i));
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			std::clock_t End = clock();
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			printf("glm::log2<ivec4>: %d clocks\n", End - Begin);
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		}
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#		if(GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
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		{
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			std::vector<glm::ivec4> Result;
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			Result.resize(Count);
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			std::clock_t Begin = clock();
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			for(std::size_t i = 0; i < Count; ++i)
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			{
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				glm::tvec4<unsigned long, glm::defaultp> Tmp(glm::uninitialize);
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				_BitScanReverse(&Tmp.x, i);
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				_BitScanReverse(&Tmp.y, i);
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				_BitScanReverse(&Tmp.z, i);
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				_BitScanReverse(&Tmp.w, i);
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				Result[i] = glm::ivec4(Tmp);
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			}
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			std::clock_t End = clock();
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			printf("glm::log2<ivec4> inlined: %d clocks\n", End - Begin);
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		}
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		{
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			std::vector<glm::tvec4<unsigned long, glm::defaultp> > Result;
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			Result.resize(Count);
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			std::clock_t Begin = clock();
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			for(std::size_t i = 0; i < Count; ++i)
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			{
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				_BitScanReverse(&Result[i].x, i);
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				_BitScanReverse(&Result[i].y, i);
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				_BitScanReverse(&Result[i].z, i);
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				_BitScanReverse(&Result[i].w, i);
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			}
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			std::clock_t End = clock();
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			printf("glm::log2<ivec4> inlined no cast: %d clocks\n", End - Begin);
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		}
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		{
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			std::vector<glm::ivec4> Result;
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			Result.resize(Count);
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			std::clock_t Begin = clock();
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			for(std::size_t i = 0; i < Count; ++i)
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			{
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				_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].x), i);
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				_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].y), i);
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				_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].z), i);
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				_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].w), i);
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			}
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			std::clock_t End = clock();
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			printf("glm::log2<ivec4> reinterpret: %d clocks\n", End - Begin);
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		}
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#		endif//GLM_ARCH != GLM_ARCH_PURE
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		{
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			std::vector<float> Result;
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			Result.resize(Count);
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			std::clock_t Begin = clock();
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			for(std::size_t i = 0; i < Count; ++i)
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				Result[i] = glm::log2(static_cast<float>(i));
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			std::clock_t End = clock();
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			printf("glm::log2<float>: %d clocks\n", End - Begin);
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		}
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		{
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			std::vector<glm::vec4> Result;
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			Result.resize(Count);
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			std::clock_t Begin = clock();
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			for(std::size_t i = 0; i < Count; ++i)
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				Result[i] = glm::log2(glm::vec4(i));
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			std::clock_t End = clock();
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			printf("glm::log2<vec4>: %d clocks\n", End - Begin);
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		}
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		return Error;
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	}
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}//namespace log2_
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int main()
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{
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	int Error(0);
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	Error += ::log2_::test();
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#	ifdef GLM_TEST_ENABLE_PERF
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		Error += ::log2_::perf();
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#	endif
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	return Error;
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}
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