100 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref core
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| /// @file glm/detail/func_geometric_simd.inl
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| 
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| #include "../simd/geometric.h"
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| 
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| #if GLM_ARCH & GLM_ARCH_SSE2_BIT
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| 
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| namespace glm{
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| namespace detail
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| {
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| 	template<precision P>
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| 	struct compute_length<4, float, P, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & v)
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| 		{
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| 			return _mm_cvtss_f32(glm_vec4_length(v.data));
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| 		}
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| 	};
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| 
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| 	template<precision P>
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| 	struct compute_distance<4, float, P, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & p0, vec<4, float, P> const & p1)
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| 		{
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| 			return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
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| 		}
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| 	};
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| 
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| 	template<precision P>
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| 	struct compute_dot<vec<4, float, P>, float, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const& x, vec<4, float, P> const& y)
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| 		{
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| 			return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
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| 		}
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| 	};
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| 
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| 	template<precision P>
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| 	struct compute_cross<float, P, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vec<3, float, P> call(vec<3, float, P> const & a, vec<3, float, P> const & b)
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| 		{
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| 			__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
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| 			__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
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| 			__m128 const xpd0 = glm_vec4_cross(set0, set1);
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| 
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| 			vec<4, float, P> Result;
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| 			Result.data = xpd0;
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| 			return vec<3, float, P>(Result);
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| 		}
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| 	};
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| 
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| 	template<precision P>
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| 	struct compute_normalize<4, float, P, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
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| 		{
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| 			vec<4, float, P> Result;
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| 			Result.data = glm_vec4_normalize(v.data);
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| 			return Result;
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| 		}
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| 	};
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| 
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| 	template<precision P>
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| 	struct compute_faceforward<4, float, P, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& N, vec<4, float, P> const& I, vec<4, float, P> const& Nref)
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| 		{
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| 			vec<4, float, P> Result;
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| 			Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
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| 			return Result;
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| 		}
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| 	};
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| 
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| 	template<precision P>
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| 	struct compute_reflect<4, float, P, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& I, vec<4, float, P> const& N)
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| 		{
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| 			vec<4, float, P> Result;
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| 			Result.data = glm_vec4_reflect(I.data, N.data);
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| 			return Result;
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| 		}
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| 	};
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| 
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| 	template<precision P>
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| 	struct compute_refract<4, float, P, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& I, vec<4, float, P> const& N, float eta)
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| 		{
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| 			vec<4, float, P> Result;
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| 			Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
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| 			return Result;
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| 		}
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| 	};
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| }//namespace detail
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| }//namespace glm
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| 
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| #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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