146 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref core
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| /// @file glm/detail/func_matrix.hpp
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| ///
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| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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| /// 
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| /// @defgroup core_func_matrix Matrix functions
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| /// @ingroup core
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| /// 
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| /// For each of the following built-in matrix functions, there is both a 
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| /// single-precision floating point version, where all arguments and return values 
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| /// are single precision, and a double-precision floating version, where all 
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| /// arguments and return values are double precision. Only the single-precision 
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| /// floating point version is shown.
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| 
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| #pragma once
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| 
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| // Dependencies
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| #include "../detail/precision.hpp"
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| #include "../detail/setup.hpp"
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| #include "../detail/type_mat.hpp"
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| #include "../vec2.hpp"
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| #include "../vec3.hpp"
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| #include "../vec4.hpp"
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| #include "../mat2x2.hpp"
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| #include "../mat2x3.hpp"
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| #include "../mat2x4.hpp"
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| #include "../mat3x2.hpp"
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| #include "../mat3x3.hpp"
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| #include "../mat3x4.hpp"
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| #include "../mat4x2.hpp"
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| #include "../mat4x3.hpp"
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| #include "../mat4x4.hpp"
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| 
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| namespace glm{
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| namespace detail
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| {
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<2, 2, T, P>
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| 	{
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| 		typedef mat<2, 2, T, P> type;
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| 	};
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| 
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<2, 3, T, P>
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| 	{
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| 		typedef mat<3, 2, T, P> type;
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| 	};
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| 
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<2, 4, T, P>
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| 	{
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| 		typedef mat<4, 2, T, P> type;
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| 	};
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| 
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<3, 2, T, P>
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| 	{
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| 		typedef mat<2, 3, T, P> type;
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| 	};
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| 
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<3, 3, T, P>
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| 	{
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| 		typedef mat<3, 3, T, P> type;
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| 	};
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| 
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<3, 4, T, P>
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| 	{
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| 		typedef mat<4, 3, T, P> type;
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| 	};
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| 
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<4, 2, T, P>
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| 	{
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| 		typedef mat<2, 4, T, P> type;
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| 	};
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| 
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<4, 3, T, P>
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| 	{
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| 		typedef mat<3, 4, T, P> type;
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| 	};
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| 
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| 	template<typename T, precision P>
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| 	struct outerProduct_trait<4, 4, T, P>
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| 	{
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| 		typedef mat<4, 4, T, P> type;
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| 	};
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| 
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| }//namespace detail
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| 
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| 	/// @addtogroup core_func_matrix
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| 	/// @{
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| 
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| 	/// Multiply matrix x by matrix y component-wise, i.e., 
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| 	/// result[i][j] is the scalar product of x[i][j] and y[i][j].
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| 	/// 
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| 	/// @tparam matType Floating-point matrix types.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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| 	template<typename T, precision P, template<typename, precision> class matType>
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| 	GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
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| 
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| 	/// Treats the first parameter c as a column vector
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| 	/// and the second parameter r as a row vector
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| 	/// and does a linear algebraic matrix multiply c * r.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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| 	template<length_t DA, length_t DB, typename T, precision P>
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| 	GLM_FUNC_DECL typename detail::outerProduct_trait<DA, DB, T, P>::type outerProduct(vec<DA, T, P> const & c, vec<DB, T, P> const & r);
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| 
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| 	/// Returns the transposed matrix of x
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| 	/// 
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| 	/// @tparam matType Floating-point matrix types.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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| 	template<typename T, precision P, template<typename, precision> class matType>
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| 	GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
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| 	
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| 	/// Return the determinant of a squared matrix.
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| 	/// 
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| 	/// @tparam T Floating-point scalar types.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	
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| 	template<typename T, precision P, template<typename, precision> class matType>
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| 	GLM_FUNC_DECL T determinant(matType<T, P> const & m);
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| 
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| 	/// Return the inverse of a squared matrix.
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| 	/// 
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| 	/// @tparam T Floating-point scalar types.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	 
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| 	template<typename T, precision P, template<typename, precision> class matType>
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| 	GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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| 
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| 	/// @}
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| }//namespace glm
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| 
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| #include "func_matrix.inl"
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