79 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#define GLM_FORCE_MESSAGES
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#define GLM_FORCE_SWIZZLE
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#include <glm/glm.hpp>
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int test_ivec2_swizzle()
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{
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	int Error = 0;
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	glm::ivec2 A(1, 2);
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	glm::ivec2 B = A.yx();
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	glm::ivec2 C = B.yx();
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	Error += A != B ? 0 : 1;
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	Error += A == C ? 0 : 1;
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	return Error;
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}
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int test_ivec3_swizzle()
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{
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	int Error = 0;
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	glm::ivec3 A(1, 2, 3);
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	glm::ivec3 B = A.zyx();
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	glm::ivec3 C = B.zyx();
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	Error += A != B ? 0 : 1;
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	Error += A == C ? 0 : 1;
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	return Error;
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}
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int test_ivec4_swizzle()
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{
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	int Error = 0;
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	glm::ivec4 A(1, 2, 3, 4);
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	glm::ivec4 B = A.wzyx();
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	glm::ivec4 C = B.wzyx();
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	Error += A != B ? 0 : 1;
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	Error += A == C ? 0 : 1;
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	return Error;
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}
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int test_vec4_swizzle()
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{
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	int Error = 0;
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	glm::vec4 A(1, 2, 3, 4);
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	glm::vec4 B = A.wzyx();
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	glm::vec4 C = B.wzyx();
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	Error += A != B ? 0 : 1;
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	Error += A == C ? 0 : 1;
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	float f = glm::dot(C.wzyx(), C.xyzw());
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	Error += glm::abs(f - 20.f) < 0.01f ? 0 : 1;
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	return Error;
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}
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int main()
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{
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	int Error = 0;
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	Error += test_ivec2_swizzle();
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	Error += test_ivec3_swizzle();
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	Error += test_ivec4_swizzle();
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	Error += test_vec4_swizzle();
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	return Error;
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}
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