76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/// @ref gtx_fast_square_root
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namespace glm
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{
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	// fastSqrt
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	template<typename genType>
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	GLM_FUNC_QUALIFIER genType fastSqrt(genType x)
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	{
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		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastSqrt' only accept floating-point input");
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		return genType(1) / fastInverseSqrt(x);
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	}
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	template<length_t L, typename T, qualifier Q>
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	GLM_FUNC_QUALIFIER vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x)
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	{
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		return detail::functor1<vec, L, T, T, Q>::call(fastSqrt, x);
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	}
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	// fastInversesqrt
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	template<typename genType>
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	GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x)
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	{
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		return detail::compute_inversesqrt<1, genType, lowp, detail::is_aligned<lowp>::value>::call(vec<1, genType, lowp>(x)).x;
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	}
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	template<length_t L, typename T, qualifier Q>
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	GLM_FUNC_QUALIFIER vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x)
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	{
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		return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
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	}
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	// fastLength
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	template<typename genType>
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	GLM_FUNC_QUALIFIER genType fastLength(genType x)
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	{
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		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastLength' only accept floating-point inputs");
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		return abs(x);
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	}
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	template<length_t L, typename T, qualifier Q>
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	GLM_FUNC_QUALIFIER T fastLength(vec<L, T, Q> const& x)
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	{
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		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fastLength' only accept floating-point inputs");
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		return fastSqrt(dot(x, x));
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	}
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	// fastDistance
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	template<typename genType>
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	GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y)
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	{
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		return fastLength(y - x);
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	}
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	template<length_t L, typename T, qualifier Q>
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	GLM_FUNC_QUALIFIER T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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	{
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		return fastLength(y - x);
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	}
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	// fastNormalize
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	template<typename genType>
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	GLM_FUNC_QUALIFIER genType fastNormalize(genType x)
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	{
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		return x > genType(0) ? genType(1) : -genType(1);
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	}
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	template<length_t L, typename T, qualifier Q>
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	GLM_FUNC_QUALIFIER vec<L, T, Q> fastNormalize(vec<L, T, Q> const& x)
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	{
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		return x * fastInverseSqrt(dot(x, x));
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	}
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}//namespace glm
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