198 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // Created : 2011-09-19
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| // Updated : 2011-09-19
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| // Licence : This source is under MIT licence
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| // File    : test/gtc/random.cpp
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <glm/glm.hpp>
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| #include <glm/gtc/random.hpp>
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| #include <glm/gtc/epsilon.hpp>
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| #include <iostream>
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| #if(GLM_LANG & GLM_LANG_CXX0X_FLAG)
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| #	include <array>
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| #endif
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| 
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| int test_linearRand()
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| {
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| 	int Error = 0;
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| 
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| 	{
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| 		float ResultFloat = 0.0f;
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| 		double ResultDouble = 0.0f;
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| 		for(std::size_t i = 0; i < 100000; ++i)
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| 		{
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| 			ResultFloat += glm::linearRand(-1.0f, 1.0f);
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| 			ResultDouble += glm::linearRand(-1.0, 1.0);
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| 		}
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| 
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| 		Error += glm::epsilonEqual(ResultFloat, 0.0f, 0.0001f);
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| 		Error += glm::epsilonEqual(ResultDouble, 0.0, 0.0001);
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| 		assert(!Error);
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int test_circularRand()
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| {
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| 	int Error = 0;
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| 
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| 	{
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| 		std::size_t Max = 100000;
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| 		float ResultFloat = 0.0f;
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| 		double ResultDouble = 0.0f;
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| 		double Radius = 2.0f;
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| 
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| 		for(std::size_t i = 0; i < Max; ++i)
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| 		{
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| 			ResultFloat += glm::length(glm::circularRand(1.0f));
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| 			ResultDouble += glm::length(glm::circularRand(Radius));
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| 		}
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| 
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| 		Error += glm::epsilonEqual(ResultFloat, float(Max), 0.01f) ? 0 : 1;
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| 		Error += glm::epsilonEqual(ResultDouble, double(Max) * double(Radius), 0.01) ? 0 : 1;
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| 		assert(!Error);
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int test_sphericalRand()
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| {
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| 	int Error = 0;
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| 
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| 	{
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| 		std::size_t Max = 100000;
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| 		float ResultFloatA = 0.0f;
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| 		float ResultFloatB = 0.0f;
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| 		float ResultFloatC = 0.0f;
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| 		double ResultDoubleA = 0.0f;
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| 		double ResultDoubleB = 0.0f;
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| 		double ResultDoubleC = 0.0f;
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| 
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| 		for(std::size_t i = 0; i < Max; ++i)
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| 		{
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| 			ResultFloatA += glm::length(glm::sphericalRand(1.0f));
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| 			ResultDoubleA += glm::length(glm::sphericalRand(1.0));
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| 			ResultFloatB += glm::length(glm::sphericalRand(2.0f));
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| 			ResultDoubleB += glm::length(glm::sphericalRand(2.0));
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| 			ResultFloatC += glm::length(glm::sphericalRand(3.0f));
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| 			ResultDoubleC += glm::length(glm::sphericalRand(3.0));
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| 		}
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| 
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| 		Error += glm::epsilonEqual(ResultFloatA, float(Max), 0.01f) ? 0 : 1;
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| 		Error += glm::epsilonEqual(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
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| 		Error += glm::epsilonEqual(ResultFloatB, float(Max * 2), 0.01f) ? 0 : 1;
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| 		Error += glm::epsilonEqual(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
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| 		Error += glm::epsilonEqual(ResultFloatC, float(Max * 3), 0.01f) ? 0 : 1;
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| 		Error += glm::epsilonEqual(ResultDoubleC, double(Max * 3), 0.01) ? 0 : 1;
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| 		assert(!Error);
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int test_diskRand()
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| {
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| 	int Error = 0;
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| 
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| 	{
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| 		float ResultFloat = 0.0f;
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| 		double ResultDouble = 0.0f;
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| 
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| 		for(std::size_t i = 0; i < 100000; ++i)
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| 		{
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| 			ResultFloat += glm::length(glm::diskRand(2.0f));
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| 			ResultDouble += glm::length(glm::diskRand(2.0));
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| 		}
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| 
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| 		Error += ResultFloat < 200000.f ? 0 : 1;
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| 		Error += ResultDouble < 200000.0 ? 0 : 1;
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| 		assert(!Error);
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int test_ballRand()
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| {
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| 	int Error = 0;
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| 
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| 	{
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| 		float ResultFloat = 0.0f;
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| 		double ResultDouble = 0.0f;
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| 
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| 		for(std::size_t i = 0; i < 100000; ++i)
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| 		{
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| 			ResultFloat += glm::length(glm::ballRand(2.0f));
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| 			ResultDouble += glm::length(glm::ballRand(2.0));
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| 		}
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| 
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| 		Error += ResultFloat < 200000.f ? 0 : 1;
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| 		Error += ResultDouble < 200000.0 ? 0 : 1;
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| 		assert(!Error);
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| 	}
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| 
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| 	return Error;
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| }
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| /*
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| #if(GLM_LANG & GLM_LANG_CXX0X_FLAG)
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| int test_grid()
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| {
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| 	int Error = 0;
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| 
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| 	typedef std::array<int, 8> colors;
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| 	typedef std::array<int, 8 * 8> grid;
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| 
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| 	grid Grid;
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| 	colors Colors;
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| 
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| 	grid GridBest;
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| 	colors ColorsBest;
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| 
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| 	while(true)
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| 	{
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| 		for(std::size_t i = 0; i < Grid.size(); ++i)
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| 			Grid[i] = int(glm::linearRand(0.0, 8.0 * 8.0 * 8.0 - 1.0) / 64.0);
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| 
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| 		for(std::size_t i = 0; i < Grid.size(); ++i)
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| 			++Colors[Grid[i]];
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| 
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| 		bool Exit = true;
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| 		for(std::size_t i = 0; i < Colors.size(); ++i)
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| 		{
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| 			if(Colors[i] == 8)
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| 				continue;
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| 
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| 			Exit = false;
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| 			break;
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| 		}
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| 
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| 		if(Exit == true)
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| 			break;
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| 	}
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| 
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| 	return Error;
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| }
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| #endif
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| */
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| int main()
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| {
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| 	int Error = 0;
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| 
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| 	Error += test_linearRand();
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| 	Error += test_circularRand();
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| 	Error += test_sphericalRand();
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| 	Error += test_diskRand();
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| 	Error += test_ballRand();
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| /*
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| #if(GLM_LANG & GLM_LANG_CXX0X_FLAG)
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| 	Error += test_grid();
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| #endif
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| */
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| 	return Error;
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| }
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