176 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| /// OpenGL Mathematics (glm.g-truc.net)
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| ///
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| /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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| /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| /// of this software and associated documentation files (the "Software"), to deal
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| /// in the Software without restriction, including without limitation the rights
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| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| /// copies of the Software, and to permit persons to whom the Software is
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| /// furnished to do so, subject to the following conditions:
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| /// 
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| /// The above copyright notice and this permission notice shall be included in
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| /// all copies or substantial portions of the Software.
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| /// 
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| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| /// THE SOFTWARE.
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| ///
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| /// @ref gtc_random
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| /// @file glm/gtc/random.inl
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| /// @date 2011-09-19 / 2012-04-07
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| /// @author Christophe Riccio
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <cstdlib>
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| #include <ctime>
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| #include <cassert>
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| 
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| namespace glm{
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| namespace detail
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| {
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| 	struct compute_linearRand
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| 	{
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| 		template <typename T>
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| 		GLM_FUNC_QUALIFIER T operator() (T const & Min, T const & Max) const;
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| /*
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| 		{
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| 			GLM_STATIC_ASSERT(0, "'linearRand' invalid template parameter type. GLM_GTC_random only supports floating-point template types.");
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| 			return Min;
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| 		}
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| */
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| 	};
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| 	
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| 	template <>
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| 	GLM_FUNC_QUALIFIER half compute_linearRand::operator()<half> (half const & Min, half const & Max) const
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| 	{
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| 		return half(float(std::rand()) / float(RAND_MAX) * (float(Max) - float(Min)) + float(Min));
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| 	}
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| 
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| 	template <>
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| 	GLM_FUNC_QUALIFIER float compute_linearRand::operator()<float> (float const & Min, float const & Max) const
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| 	{
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| 		return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min;
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| 	}
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| 
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| 	template <>
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| 	GLM_FUNC_QUALIFIER double compute_linearRand::operator()<double> (double const & Min, double const & Max) const
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| 	{
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| 		return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min;
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| 	}
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| 
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| 	template <>
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| 	GLM_FUNC_QUALIFIER long double compute_linearRand::operator()<long double> (long double const & Min, long double const & Max) const
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| 	{
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| 		return (long double)(std::rand()) / (long double)(RAND_MAX) * (Max - Min) + Min;
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| 	}
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| }//namespace detail
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| 
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| 	template <typename genType> 
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| 	GLM_FUNC_QUALIFIER genType linearRand
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| 	(
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| 		genType const & Min, 
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| 		genType const & Max
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| 	)
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| 	{
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| 		return detail::compute_linearRand()(Min, Max);
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| 	}
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| 
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| 	VECTORIZE_VEC_VEC(linearRand)
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| 
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| 	template <typename genType> 
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| 	GLM_FUNC_QUALIFIER genType gaussRand
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| 	(
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| 		genType const & Mean,	
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| 		genType const & Deviation
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| 	)
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| 	{
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| 		genType w, x1, x2;
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| 	
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| 		do
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| 		{
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| 			x1 = linearRand(genType(-1), genType(1));
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| 			x2 = linearRand(genType(-1), genType(1));
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| 		
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| 			w = x1 * x1 + x2 * x2;
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| 		} while(w > genType(1));
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| 	
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| 		return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
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| 	}
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| 
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| 	VECTORIZE_VEC_VEC(gaussRand)
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| 
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| 	template <typename T>
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| 	GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> diskRand
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| 	(
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| 		T const & Radius
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| 	)
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| 	{		
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| 		detail::tvec2<T, defaultp> Result(T(0));
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| 		T LenRadius(T(0));
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| 		
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| 		do
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| 		{
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| 			Result = linearRand(
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| 				detail::tvec2<T, defaultp>(-Radius),
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| 				detail::tvec2<T, defaultp>(Radius));
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| 			LenRadius = length(Result);
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| 		}
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| 		while(LenRadius > Radius);
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| 		
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| 		return Result;
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| 	}
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| 	
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| 	template <typename T>
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| 	GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> ballRand
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| 	(
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| 		T const & Radius
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| 	)
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| 	{		
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| 		detail::tvec3<T, defaultp> Result(T(0));
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| 		T LenRadius(T(0));
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| 		
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| 		do
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| 		{
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| 			Result = linearRand(
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| 				detail::tvec3<T, defaultp>(-Radius),
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| 				detail::tvec3<T, defaultp>(Radius));
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| 			LenRadius = length(Result);
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| 		}
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| 		while(LenRadius > Radius);
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| 		
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| 		return Result;
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| 	}
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| 	
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| 	template <typename T>
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| 	GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> circularRand
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| 	(
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| 		T const & Radius
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| 	)
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| 	{
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| 		T a = linearRand(T(0), T(6.283185307179586476925286766559f));
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| 		return detail::tvec2<T, defaultp>(cos(a), sin(a)) * Radius;		
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| 	}
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| 	
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| 	template <typename T>
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| 	GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> sphericalRand
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| 	(
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| 		T const & Radius
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| 	)
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| 	{
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| 		T z = linearRand(T(-1), T(1));
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| 		T a = linearRand(T(0), T(6.283185307179586476925286766559f));
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| 	
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| 		T r = sqrt(T(1) - z * z);
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| 	
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| 		T x = r * cos(a);
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| 		T y = r * sin(a);
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| 	
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| 		return detail::tvec3<T, defaultp>(x, y, z) * Radius;	
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| 	}
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| }//namespace glm
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