32 lines
		
	
	
		
			411 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			411 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <glm/glm.hpp>
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| 
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| #if GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
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| struct vec2;
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| 
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| struct _swizzle
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| {
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| 	char _buffer[1];
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| };
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| 
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| struct vec2
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| {
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| 	GLM_CONSTEXPR vec2() :
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| 		x(0), y(0)
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| 	{}
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| 
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| 	union
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| 	{
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| 		struct { float x, y; };
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| 		struct { _swizzle xx; };
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| 	};
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| };
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| #endif
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| 
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| // Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
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| // vec2 Bar;
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| 
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| int main()
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| {
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| 	return 0;
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| }
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