64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-04-29
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// Updated : 2009-04-29
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// Licence : This source is under MIT License
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// File : glm/gtc/matrix_transform.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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// - GLM_GTC_matrix_operation
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtc_matrix_transform
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#define glm_gtc_matrix_transform
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/matrix_operation.hpp"
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namespace glm
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{
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namespace test{
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bool main_gtc_matrix_transform();
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}//namespace test
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namespace gtc{
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//! GLM_GTC_matrix_transform extension: Add transformation matrices
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namespace matrix_transform
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{
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using namespace gtc::matrix_operation;
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//! Builds a translation 4 * 4 matrix created from a vector of 3 components.
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//! From GLM_GTC_matrix_transform extension.
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tmat4x4<T> const & m,
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detail::tvec3<T> const & v);
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//! Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
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//! From GLM_GTC_matrix_transform extension.
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template <typename T>
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detail::tmat4x4<T> rotate(
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detail::tmat4x4<T> const & m,
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T const & angle,
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detail::tvec3<T> const & v);
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//! Builds a scale 4 * 4 matrix created from 3 scalars.
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//! From GLM_GTC_matrix_transform extension.
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tmat4x4<T> const & m,
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detail::tvec3<T> const & v);
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}//namespace matrix_transform
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}//namespace gtc
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}//namespace glm
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#include "matrix_transform.inl"
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namespace glm{using namespace gtc::matrix_transform;}
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#endif//glm_gtc_matrix_transform
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