87 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
 | |
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| // Created : 2011-10-16
 | |
| // Updated : 2011-10-16
 | |
| // Licence : This source is under MIT License
 | |
| // File    : test/core/core_func_swizzle.cpp
 | |
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| #define GLM_MESSAGES
 | |
| #define GLM_SWIZZLE
 | |
| #include <glm/glm.hpp>
 | |
| 
 | |
| int test_ivec2_swizzle()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	glm::ivec2 A(1, 2);
 | |
| 	glm::ivec2 B = A.yx();
 | |
| 	glm::ivec2 C = B.yx();
 | |
| 
 | |
| 	Error += A != B ? 0 : 1;
 | |
| 	Error += A == C ? 0 : 1;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_ivec3_swizzle()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	glm::ivec3 A(1, 2, 3);
 | |
| 	glm::ivec3 B = A.zyx();
 | |
| 	glm::ivec3 C = B.zyx();
 | |
| 
 | |
| 	Error += A != B ? 0 : 1;
 | |
| 	Error += A == C ? 0 : 1;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_ivec4_swizzle()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	glm::ivec4 A(1, 2, 3, 4);
 | |
| 	glm::ivec4 B = A.wzyx();
 | |
| 	glm::ivec4 C = B.wzyx();
 | |
| 
 | |
| 	Error += A != B ? 0 : 1;
 | |
| 	Error += A == C ? 0 : 1;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_vec4_swizzle()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	glm::vec4 A(1, 2, 3, 4);
 | |
| 	glm::vec4 B = A.wzyx();
 | |
| 	glm::vec4 C = B.wzyx();
 | |
| 
 | |
| 	float f = glm::dot(C.wzyx(), C.xyzw());
 | |
| 
 | |
| 	Error += A != B ? 0 : 1;
 | |
| 	Error += A == C ? 0 : 1;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int main()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	Error += test_ivec2_swizzle();
 | |
| 	Error += test_ivec3_swizzle();
 | |
| 	Error += test_ivec4_swizzle();
 | |
| 
 | |
| 	Error += test_vec4_swizzle();
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | 
