82 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#define GLM_ENABLE_EXPERIMENTAL
 | 
						|
#include <glm/gtx/norm.hpp>
 | 
						|
 | 
						|
 | 
						|
int test_lMaxNorm()
 | 
						|
{
 | 
						|
	int Error(0);
 | 
						|
	
 | 
						|
	{
 | 
						|
		float norm = glm::lMaxNorm(glm::vec3(-1, -2, -3));
 | 
						|
		Error += glm::epsilonEqual(norm, 3.f, 0.00001f) ? 0 : 1;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		float norm = glm::lMaxNorm(glm::vec3(2, 3, 1));
 | 
						|
		Error += glm::epsilonEqual(norm, 3.f, 0.00001f) ? 0 : 1;
 | 
						|
	}
 | 
						|
  
 | 
						|
	return Error;
 | 
						|
}
 | 
						|
 | 
						|
int test_lxNorm()
 | 
						|
{
 | 
						|
	int Error(0);
 | 
						|
 | 
						|
	{
 | 
						|
		unsigned int depth_1 = 1;
 | 
						|
		float normA = glm::lxNorm(glm::vec3(2, 3, 1), depth_1);
 | 
						|
		float normB = glm::l1Norm(glm::vec3(2, 3, 1));
 | 
						|
		Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
 | 
						|
		Error += glm::epsilonEqual(normA, 6.f, 0.00001f) ? 0 : 1;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		unsigned int depth_1 = 1;
 | 
						|
		float normA = glm::lxNorm(glm::vec3(-1, -2, -3), depth_1);
 | 
						|
		float normB = glm::l1Norm(glm::vec3(-1, -2, -3));
 | 
						|
		Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
 | 
						|
		Error += glm::epsilonEqual(normA, 6.f, 0.00001f) ? 0 : 1;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		unsigned int depth_2 = 2;
 | 
						|
		float normA = glm::lxNorm(glm::vec3(2, 3, 1), depth_2);
 | 
						|
		float normB = glm::l2Norm(glm::vec3(2, 3, 1));
 | 
						|
		Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
 | 
						|
		Error += glm::epsilonEqual(normA, 3.741657387f, 0.00001f) ? 0 : 1;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		unsigned int depth_2 = 2;
 | 
						|
		float normA = glm::lxNorm(glm::vec3(-1, -2, -3), depth_2);
 | 
						|
		float normB = glm::l2Norm(glm::vec3(-1, -2, -3));
 | 
						|
		Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
 | 
						|
		Error += glm::epsilonEqual(normA, 3.741657387f, 0.00001f) ? 0 : 1;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		unsigned int oddDepth = 3;
 | 
						|
		float norm = glm::lxNorm(glm::vec3(2, 3, 1), oddDepth);
 | 
						|
		Error += glm::epsilonEqual(norm, 3.301927249f, 0.00001f) ? 0 : 1;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		unsigned int oddDepth = 3;
 | 
						|
		float norm = glm::lxNorm(glm::vec3(-1, -2, -3), oddDepth);
 | 
						|
		Error += glm::epsilonEqual(norm, 3.301927249f, 0.00001f) ? 0 : 1;
 | 
						|
	}
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 | 
						|
 | 
						|
int main()
 | 
						|
{
 | 
						|
	int Error(0);
 | 
						|
 | 
						|
	Error += test_lMaxNorm();
 | 
						|
	Error += test_lxNorm();
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 |