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| <h1>func_noise.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
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| <a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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| <a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-01</span>
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| <a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-10</span>
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| <a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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| <a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_noise.h</span>
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| <a name="l00009"></a>00009 <span class="comment"></span>
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| <a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_noise</span>
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| <a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_noise</span>
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| <a name="l00012"></a>00012 <span class="preprocessor"></span>
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| <a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
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| <a name="l00014"></a>00014 {
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| <a name="l00015"></a>00015         <span class="keyword">namespace </span>test{
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| <a name="l00016"></a>00016                 <span class="keywordtype">void</span> main_core_func_noise();
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| <a name="l00017"></a>00017         }<span class="comment">//namespace test</span>
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| <a name="l00018"></a>00018 
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| <a name="l00019"></a>00019         <span class="keyword">namespace </span>core{
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| <a name="l00020"></a>00020         <span class="keyword">namespace </span>function{
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| <a name="l00021"></a>00021         <span class="comment">// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.</span>
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| <a name="l00022"></a>00022         <span class="keyword">namespace </span>noise{
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| <a name="l00023"></a>00023 
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| <a name="l00024"></a>00024         <span class="comment">// Returns a 1D noise value based on the input value x.</span>
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| <a name="l00025"></a>00025         <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
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| <a name="l00026"></a>00026         <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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| <a name="l00027"></a>00027         <span class="keyword">typename</span> genType::value_type noise1(genType <span class="keyword">const</span> & x);
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| <a name="l00028"></a>00028 
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| <a name="l00029"></a>00029         <span class="comment">// Returns a 2D noise value based on the input value x.</span>
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| <a name="l00030"></a>00030         <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
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| <a name="l00031"></a>00031         <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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| <a name="l00032"></a>00032         detail::tvec2<typename genType::value_type> noise2(genType <span class="keyword">const</span> & x);
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| <a name="l00033"></a>00033 
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| <a name="l00034"></a>00034         <span class="comment">// Returns a 3D noise value based on the input value x.</span>
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| <a name="l00035"></a>00035         <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
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| <a name="l00036"></a>00036         <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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| <a name="l00037"></a>00037         detail::tvec3<typename genType::value_type> noise3(genType <span class="keyword">const</span> & x);
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| <a name="l00038"></a>00038 
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| <a name="l00039"></a>00039         <span class="comment">// Returns a 4D noise value based on the input value x.</span>
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| <a name="l00040"></a>00040         <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
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| <a name="l00041"></a>00041         <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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| <a name="l00042"></a>00042         detail::tvec4<typename genType::value_type> noise4(genType <span class="keyword">const</span> & x);
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| <a name="l00043"></a>00043 
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| <a name="l00044"></a>00044         }<span class="comment">//namespace noise</span>
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| <a name="l00045"></a>00045         }<span class="comment">//namespace function</span>
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| <a name="l00046"></a>00046         }<span class="comment">//namespace core</span>
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| <a name="l00047"></a>00047 
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| <a name="l00048"></a>00048         <span class="keyword">using namespace </span>core::function::noise;
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| <a name="l00049"></a>00049 }<span class="comment">//namespace glm</span>
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| <a name="l00050"></a>00050 
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| <a name="l00051"></a>00051 <span class="preprocessor">#include "func_noise.inl"</span>
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| <a name="l00052"></a>00052 
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| <a name="l00053"></a>00053 <span class="preprocessor">#endif//glm_core_func_noise</span>
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| </pre></div></div>
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