84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-04-03
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// Updated : 2009-05-01
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// Licence : This source is under MIT License
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// File : glm/gtx.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Note:
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// GTX extensions are experimental extensions
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx
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#define glm_gtx
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#define GLM_GTX_GLOBAL 1
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//#include "./gtx/array_range.hpp"
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#include "./gtx/associated_min_max.hpp"
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#include "./gtx/bit.hpp"
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#include "./gtx/closest_point.hpp"
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#include "./gtx/color_cast.hpp"
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#include "./gtx/color_space.hpp"
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#include "./gtx/color_space_YCoCg.hpp"
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#include "./gtx/compatibility.hpp"
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#include "./gtx/component_wise.hpp"
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//#include "./gtx/complex.hpp"
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#include "./gtx/determinant.hpp"
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#include "./gtx/double_float.hpp"
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#include "./gtx/epsilon.hpp"
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#include "./gtx/euler_angles.hpp"
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#include "./gtx/extend.hpp"
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#include "./gtx/extented_min_max.hpp"
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#include "./gtx/fast_exponential.hpp"
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#include "./gtx/fast_square_root.hpp"
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#include "./gtx/fast_trigonometry.hpp"
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//#include "./gtx/flexible_mix.hpp"
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//#include "./gtx/gpu_shader4.hpp"
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#include "./gtx/gradient_paint.hpp"
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#include "./gtx/half_float.hpp"
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#include "./gtx/handed_coordinate_space.hpp"
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#include "./gtx/inertia.hpp"
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#include "./gtx/integer.hpp"
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#include "./gtx/intersect.hpp"
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#include "./gtx/inverse.hpp"
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#include "./gtx/inverse_transpose.hpp"
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//#include "./gtx/mat_mn.hpp"
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#include "./gtx/log_base.hpp"
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#include "./gtx/matrix_access.hpp"
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#include "./gtx/matrix_cross_product.hpp"
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#include "./gtx/matrix_major_storage.hpp"
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#include "./gtx/matrix_projection.hpp"
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#include "./gtx/matrix_query.hpp"
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#include "./gtx/matrix_selection.hpp"
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//#include "./gtx/matx.hpp"
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#include "./gtx/mixed_product.hpp"
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#include "./gtx/norm.hpp"
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#include "./gtx/normal.hpp"
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#include "./gtx/normalize_dot.hpp"
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#include "./gtx/number_precision.hpp"
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#include "./gtx/optimum_pow.hpp"
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#include "./gtx/orthonormalize.hpp"
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#include "./gtx/perpendicular.hpp"
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#include "./gtx/polar_coordinates.hpp"
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#include "./gtx/projection.hpp"
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#include "./gtx/quaternion.hpp"
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#include "./gtx/random.hpp"
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#include "./gtx/raw_data.hpp"
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#include "./gtx/reciprocal.hpp"
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#include "./gtx/rotate_vector.hpp"
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#include "./gtx/spline.hpp"
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#include "./gtx/std_based_type.hpp"
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#include "./gtx/string_cast.hpp"
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#include "./gtx/transform.hpp"
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#include "./gtx/transform2.hpp"
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#include "./gtx/unsigned_int.hpp"
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#include "./gtx/vector_access.hpp"
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#include "./gtx/vector_angle.hpp"
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#include "./gtx/vector_query.hpp"
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//#include "./gtx/vecx.hpp"
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#include "./gtx/verbose_operator.hpp"
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#endif//glm_gtx
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