107 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
 | 
						|
/// OpenGL Mathematics (glm.g-truc.net)
 | 
						|
///
 | 
						|
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
 | 
						|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
						|
/// of this software and associated documentation files (the "Software"), to deal
 | 
						|
/// in the Software without restriction, including without limitation the rights
 | 
						|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
						|
/// copies of the Software, and to permit persons to whom the Software is
 | 
						|
/// furnished to do so, subject to the following conditions:
 | 
						|
/// 
 | 
						|
/// The above copyright notice and this permission notice shall be included in
 | 
						|
/// all copies or substantial portions of the Software.
 | 
						|
/// 
 | 
						|
/// Restrictions:
 | 
						|
///		By making use of the Software for military purposes, you choose to make
 | 
						|
///		a Bunny unhappy.
 | 
						|
/// 
 | 
						|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
						|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
						|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
						|
/// THE SOFTWARE.
 | 
						|
///
 | 
						|
/// @file test/gtx/gtx_rotate_vector.cpp
 | 
						|
/// @date 2011-05-16 / 2014-11-25
 | 
						|
/// @author Christophe Riccio
 | 
						|
///////////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
#include <glm/gtc/constants.hpp>
 | 
						|
#include <glm/gtx/rotate_vector.hpp>
 | 
						|
 | 
						|
int test_rotate()
 | 
						|
{
 | 
						|
	int Error = 0;
 | 
						|
 | 
						|
	glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
 | 
						|
	glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
 | 
						|
	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f);
 | 
						|
	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1));
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 | 
						|
 | 
						|
int test_rotateX()
 | 
						|
{
 | 
						|
	int Error = 0;
 | 
						|
 | 
						|
	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 | 
						|
 | 
						|
int test_rotateY()
 | 
						|
{
 | 
						|
	int Error = 0;
 | 
						|
 | 
						|
	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int test_rotateZ()
 | 
						|
{
 | 
						|
	int Error = 0;
 | 
						|
 | 
						|
	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
 | 
						|
	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f);
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 | 
						|
 | 
						|
int test_orientation()
 | 
						|
{
 | 
						|
	int Error = 0;
 | 
						|
 | 
						|
	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1));
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 | 
						|
 | 
						|
int main()
 | 
						|
{
 | 
						|
	int Error = 0;
 | 
						|
 | 
						|
	Error += test_rotate();
 | 
						|
	Error += test_rotateX();
 | 
						|
	Error += test_rotateY();
 | 
						|
	Error += test_rotateZ();
 | 
						|
	Error += test_orientation();
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 | 
						|
 | 
						|
 |