76 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-11-22
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// Updated : 2011-11-22
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// Licence : This source is under MIT licence
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// File    : test/gtx/matrix_query.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_RADIANS
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#include <glm/gtx/matrix_query.hpp>
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int test_isNull()
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{
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	int Error(0);
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	bool TestA = glm::isNull(glm::mat4(0), 0.00001f);
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	Error += TestA ? 0 : 1;
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	return Error;
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}
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int test_isIdentity()
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{
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	int Error(0);
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	{
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		bool TestA = glm::isIdentity(glm::mat2(1), 0.00001f);
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		Error += TestA ? 0 : 1;
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	}
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	{
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		bool TestA = glm::isIdentity(glm::mat3(1), 0.00001f);
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		Error += TestA ? 0 : 1;
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	}
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	{
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		bool TestA = glm::isIdentity(glm::mat4(1), 0.00001f);
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		Error += TestA ? 0 : 1;
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	}
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	return Error;
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}
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int test_isNormalized()
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{
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	int Error(0);
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	bool TestA = glm::isNormalized(glm::mat4(1), 0.00001f);
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	Error += TestA ? 0 : 1;
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	return Error;
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}
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int test_isOrthogonal()
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{
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	int Error(0);
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	bool TestA = glm::isOrthogonal(glm::mat4(1), 0.00001f);
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	Error += TestA ? 0 : 1;
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	return Error;
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}
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int main()
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{
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	int Error(0);
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	Error += test_isNull();
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	Error += test_isIdentity();
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	Error += test_isNormalized();
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	Error += test_isOrthogonal();
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	return Error;
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}
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