128 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // Created : 2011-01-15
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| // Updated : 2011-09-13
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| // Licence : This source is under MIT licence
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| // File    : test/core/func_exponential.cpp
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <glm/common.hpp>
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| #include <glm/exponential.hpp>
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| #include <glm/gtc/ulp.hpp>
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| #include <glm/gtc/vec1.hpp>
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| 
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| int test_pow()
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| {
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| 	int Error(0);
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| 
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| 	float A = glm::pow(10.f, 10.f);
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| 	glm::vec1 B = glm::pow(glm::vec1(10.f), glm::vec1(10.f));
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| 	glm::vec2 C = glm::pow(glm::vec2(10.f), glm::vec2(10.f));
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| 	glm::vec3 D = glm::pow(glm::vec3(10.f), glm::vec3(10.f));
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| 	glm::vec4 E = glm::pow(glm::vec4(10.f), glm::vec4(10.f));
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| 
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| 	return Error;
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| }
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| 
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| int test_exp()
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| {
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| 	int Error(0);
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| 
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| 	float A = glm::exp(10.f);
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| 	glm::vec1 B = glm::exp(glm::vec1(10.f));
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| 	glm::vec2 C = glm::exp(glm::vec2(10.f));
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| 	glm::vec3 D = glm::exp(glm::vec3(10.f));
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| 	glm::vec4 E = glm::exp(glm::vec4(10.f));
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| 
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| 	return Error;
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| }
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| 
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| int test_log()
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| {
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| 	int Error(0);
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| 
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| 	float A = glm::log(10.f);
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| 	glm::vec1 B = glm::log(glm::vec1(10.f));
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| 	glm::vec2 C = glm::log(glm::vec2(10.f));
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| 	glm::vec3 D = glm::log(glm::vec3(10.f));
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| 	glm::vec4 E = glm::log(glm::vec4(10.f));
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| 
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| 	return Error;
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| }
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| 
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| int test_exp2()
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| {
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| 	int Error(0);
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| 
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| 	float A = glm::exp2(10.f);
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| 	glm::vec1 B = glm::exp2(glm::vec1(10.f));
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| 	glm::vec2 C = glm::exp2(glm::vec2(10.f));
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| 	glm::vec3 D = glm::exp2(glm::vec3(10.f));
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| 	glm::vec4 E = glm::exp2(glm::vec4(10.f));
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| 
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| 	return Error;
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| }
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| 
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| int test_log2()
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| {
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| 	int Error(0);
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| 
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| 	float A = glm::log2(10.f);
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| 	glm::vec1 B = glm::log2(glm::vec1(10.f));
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| 	glm::vec2 C = glm::log2(glm::vec2(10.f));
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| 	glm::vec3 D = glm::log2(glm::vec3(10.f));
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| 	glm::vec4 E = glm::log2(glm::vec4(10.f));
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| 
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| 	return Error;
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| }
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| 
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| int test_sqrt()
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| {
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| 	int Error(0);
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| 
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| 	float A = glm::sqrt(10.f);
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| 	glm::vec1 B = glm::sqrt(glm::vec1(10.f));
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| 	glm::vec2 C = glm::sqrt(glm::vec2(10.f));
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| 	glm::vec3 D = glm::sqrt(glm::vec3(10.f));
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| 	glm::vec4 E = glm::sqrt(glm::vec4(10.f));
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| 
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| 	return Error;
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| }
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| 
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| int test_inversesqrt()
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| {
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| 	int Error(0);
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| 
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| 	glm::uint ulp(0);
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| 	float diff(0.0f);
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| 
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| 	for(float f = 0.001f; f < 10.f; f *= 1.001f)
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| 	{
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| 		glm::lowp_fvec1 u(f);
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| 		glm::lowp_fvec1 lowp_v = glm::inversesqrt(u);
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| 		float defaultp_v = glm::inversesqrt(f);
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| 
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| 		ulp = glm::max(glm::float_distance(lowp_v.x, defaultp_v), ulp);
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| 		diff = glm::abs(lowp_v.x - defaultp_v);
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| 	}
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| 
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| 	return Error;
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| }
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| 
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| int main()
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| {
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| 	int Error(0);
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| 
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| 	Error += test_pow();
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| 	Error += test_exp();
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| 	Error += test_log();
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| 	Error += test_exp2();
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| 	Error += test_log2();
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| 	Error += test_sqrt();
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| 	Error += test_inversesqrt();
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| 
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| 	return Error;
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| }
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| 
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