142 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <glm/gtx/wrap.hpp>
 | 
						|
#include <glm/gtc/epsilon.hpp>
 | 
						|
 | 
						|
namespace clamp
 | 
						|
{
 | 
						|
	int test()
 | 
						|
	{
 | 
						|
		int Error(0);
 | 
						|
 | 
						|
		float A = glm::clamp(0.5f);
 | 
						|
		Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float B = glm::clamp(0.0f);
 | 
						|
		Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float C = glm::clamp(1.0f);
 | 
						|
		Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float D = glm::clamp(-0.5f);
 | 
						|
		Error += glm::epsilonEqual(D, 0.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float E = glm::clamp(1.5f);
 | 
						|
		Error += glm::epsilonEqual(E, 1.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		return Error;
 | 
						|
	}
 | 
						|
}//namespace clamp
 | 
						|
 | 
						|
namespace repeat
 | 
						|
{
 | 
						|
	int test()
 | 
						|
	{
 | 
						|
		int Error(0);
 | 
						|
 | 
						|
		float A = glm::repeat(0.5f);
 | 
						|
		Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float B = glm::repeat(0.0f);
 | 
						|
		Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float C = glm::repeat(1.0f);
 | 
						|
		Error += glm::epsilonEqual(C, 0.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float D = glm::repeat(-0.5f);
 | 
						|
		Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float E = glm::repeat(1.5f);
 | 
						|
		Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float F = glm::repeat(0.9f);
 | 
						|
		Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		return Error;
 | 
						|
	}
 | 
						|
}//namespace repeat
 | 
						|
 | 
						|
namespace mirrorClamp
 | 
						|
{
 | 
						|
	int test()
 | 
						|
	{
 | 
						|
		int Error(0);
 | 
						|
 | 
						|
		float A = glm::mirrorClamp(0.5f);
 | 
						|
		Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float B = glm::mirrorClamp(0.0f);
 | 
						|
		Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float C = glm::mirrorClamp(1.1f);
 | 
						|
		Error += glm::epsilonEqual(C, 0.1f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float D = glm::mirrorClamp(-0.5f);
 | 
						|
		Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float E = glm::mirrorClamp(1.5f);
 | 
						|
		Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float F = glm::mirrorClamp(0.9f);
 | 
						|
		Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float G = glm::mirrorClamp(3.1f);
 | 
						|
		Error += glm::epsilonEqual(G, 0.1f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float H = glm::mirrorClamp(-3.1f);
 | 
						|
		Error += glm::epsilonEqual(H, 0.1f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float I = glm::mirrorClamp(-0.9f);
 | 
						|
		Error += glm::epsilonEqual(I, 0.9f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		return Error;
 | 
						|
	}
 | 
						|
}//namespace mirrorClamp
 | 
						|
 | 
						|
namespace mirrorRepeat
 | 
						|
{
 | 
						|
	int test()
 | 
						|
	{
 | 
						|
		int Error(0);
 | 
						|
 | 
						|
		float A = glm::mirrorRepeat(0.5f);
 | 
						|
		Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float B = glm::mirrorRepeat(0.0f);
 | 
						|
		Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float C = glm::mirrorRepeat(1.0f);
 | 
						|
		Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float D = glm::mirrorRepeat(-0.5f);
 | 
						|
		Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float E = glm::mirrorRepeat(1.5f);
 | 
						|
		Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float F = glm::mirrorRepeat(0.9f);
 | 
						|
		Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float G = glm::mirrorRepeat(3.0f);
 | 
						|
		Error += glm::epsilonEqual(G, 1.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float H = glm::mirrorRepeat(-3.0f);
 | 
						|
		Error += glm::epsilonEqual(H, 1.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		float I = glm::mirrorRepeat(-1.0f);
 | 
						|
		Error += glm::epsilonEqual(I, 1.0f, 0.00001f) ? 0 : 1;
 | 
						|
 | 
						|
		return Error;
 | 
						|
	}
 | 
						|
}//namespace mirrorRepeat
 | 
						|
 | 
						|
int main()
 | 
						|
{
 | 
						|
	int Error(0);
 | 
						|
 | 
						|
	Error += clamp::test();
 | 
						|
	Error += repeat::test();
 | 
						|
	Error += mirrorClamp::test();
 | 
						|
	Error += mirrorRepeat::test();
 | 
						|
 | 
						|
	return Error;
 | 
						|
}
 |