108 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
 | |
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| // Created : 2011-04-26
 | |
| // Updated : 2011-04-26
 | |
| // Licence : This source is under MIT licence
 | |
| // File    : test/gtx/ulp.cpp
 | |
| ///////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| #include <glm/glm.hpp>
 | |
| #include <glm/gtx/ulp.hpp>
 | |
| #include <iostream>
 | |
| #include <limits>
 | |
| 
 | |
| int test_ulp_float_dist()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	float A = 1.0f;
 | |
| 
 | |
|     float B = glm::next_float(A);
 | |
| 	Error += A != B ? 0 : 1;
 | |
| 	float C = glm::prev_float(B);
 | |
| 	Error += A == C ? 0 : 1;
 | |
| 
 | |
| 	int D = glm::float_distance(A, B);
 | |
| 	Error += D == 1 ? 0 : 1;
 | |
| 	int E = glm::float_distance(A, C);
 | |
| 	Error += E == 0 ? 0 : 1;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_ulp_float_step()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	float A = 1.0f;
 | |
| 
 | |
| 	for(int i = 10; i < 1000; i *= 10)
 | |
| 	{
 | |
| 		float B = glm::next_float(A, i);
 | |
| 		Error += A != B ? 0 : 1;
 | |
| 		float C = glm::prev_float(B, i);
 | |
| 		Error += A == C ? 0 : 1;
 | |
| 
 | |
| 		int D = glm::float_distance(A, B);
 | |
| 		Error += D == i ? 0 : 1;
 | |
| 		int E = glm::float_distance(A, C);
 | |
| 		Error += E == 0 ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_ulp_double_dist()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	double A = 1.0;
 | |
| 
 | |
|     double B = glm::next_float(A);
 | |
| 	Error += A != B ? 0 : 1;
 | |
| 	double C = glm::prev_float(B);
 | |
| 	Error += A == C ? 0 : 1;
 | |
| 
 | |
| 	int D = glm::float_distance(A, B);
 | |
| 	Error += D == 1 ? 0 : 1;
 | |
| 	int E = glm::float_distance(A, C);
 | |
| 	Error += E == 0 ? 0 : 1;
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int test_ulp_double_step()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 
 | |
| 	double A = 1.0;
 | |
| 
 | |
| 	for(int i = 10; i < 1000; i *= 10)
 | |
| 	{
 | |
| 		double B = glm::next_float(A, i);
 | |
| 		Error += A != B ? 0 : 1;
 | |
| 		double C = glm::prev_float(B, i);
 | |
| 		Error += A == C ? 0 : 1;
 | |
| 
 | |
| 		int D = glm::float_distance(A, B);
 | |
| 		Error += D == i ? 0 : 1;
 | |
| 		int E = glm::float_distance(A, C);
 | |
| 		Error += E == 0 ? 0 : 1;
 | |
| 	}
 | |
| 
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| int main()
 | |
| {
 | |
| 	int Error = 0;
 | |
| 	Error += test_ulp_float_dist();
 | |
| 	Error += test_ulp_float_step();
 | |
| 	Error += test_ulp_double_dist();
 | |
| 	Error += test_ulp_double_step();
 | |
| 	return Error;
 | |
| }
 | |
| 
 | |
| 
 | 
