23 lines
		
	
	
		
			299 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			299 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/vec2.hpp>
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#include <glm/gtx/texture.hpp>
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int test_levels()
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{
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	int Error = 0;
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	int const Levels = glm::levels(glm::ivec2(3, 2));
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	Error += Levels == 2 ? 0 : 1;
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	return Error;
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}
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int main()
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{
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	int Error = 0;
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	Error += test_levels();
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	return Error;
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}
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