32 lines
		
	
	
		
			400 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			400 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <glm/glm.hpp>
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#if GLM_HAS_ANONYMOUS_STRUCT
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struct vec2;
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struct _swizzle
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{
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	char _buffer[1];
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};
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struct vec2
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{
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	GLM_CONSTEXPR_CXX11 vec2() :
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		x(0), y(0)
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	{}
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	union
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	{
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		struct { float x, y; };
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		struct { _swizzle xx; };
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	};
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};
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#endif
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// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
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// vec2 Bar;
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int main()
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{
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	return 0;
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}
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