85 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // Created : 2011-10-16
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| // Updated : 2011-10-16
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| // Licence : This source is under MIT License
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| // File    : test/core/core_func_swizzle.cpp
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef GLM_FORCE_ONLY_XYZW
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| #	define GLM_FORCE_ONLY_XYZW
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| #endif
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| //#ifndef GLM_FORCE_PURE
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| //#	define GLM_FORCE_PURE
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| //#endif
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| #ifndef GLM_MESSAGES
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| #	define GLM_MESSAGES
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| #endif
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| #ifndef GLM_SWIZZLE
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| #	define GLM_SWIZZLE
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| #endif
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| #ifndef GLM_FORCE_CXX98
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| #	define GLM_FORCE_CXX98
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| #endif
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| #include <glm/glm.hpp>
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| 
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| int test_vec2_swizzle()
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| {
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| 	int Error = 0;
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| 
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|     glm::ivec2 A(1, 2);
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| 	glm::ivec2 B = A.xy();
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| 	glm::ivec2 C(0);
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| 	C.xy() = B.xy();
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| 
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| 	Error += A == B ? 0 : 1;
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| 	Error += A == C ? 0 : 1;
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| 
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| 	return Error;
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| }
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| 
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| int test_vec3_swizzle()
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| {
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| 	int Error = 0;
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| 
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|     glm::ivec3 A(1, 2, 3);
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| 	glm::ivec3 B = A.xyz();
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| 	glm::ivec3 C(0);
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| 	C.xyz() = B.xyz();
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| 
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| 	Error += A == B ? 0 : 1;
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| 	Error += A == C ? 0 : 1;
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| 
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| 	return Error;
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| }
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| 
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| int test_vec4_swizzle()
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| {
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| 	int Error = 0;
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| 
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|     glm::ivec4 A(1, 2, 3, 4);
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| 	glm::ivec4 B = A.xyzw();
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| 	glm::ivec4 C(0);
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| 	C.xyzw() = B.xyzw();
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| 
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| 	Error += A == B ? 0 : 1;
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| 	Error += A == C ? 0 : 1;
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| 
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| 	return Error;
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| }
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| 
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| int main()
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| {
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|     int Error = 0;
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|     
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| 	Error += test_vec2_swizzle();
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| 	Error += test_vec3_swizzle();
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|     Error += test_vec4_swizzle();
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|         
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| 	return Error;
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| }
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| 
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| 
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| 
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