94 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // Created : 2006-04-21
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| // Updated : 2006-11-13
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| // Licence : This source is under MIT License
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| // File    : glm/gtx/inertia.hpp
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // Dependency:
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| // - GLM core
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef glm_gtx_inertia
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| #define glm_gtx_inertia
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| 
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| // Dependency:
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| #include "../glm.hpp"
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| 
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| #if(defined(GLM_MESSAGES) && !defined(glm_ext))
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| #	pragma message("GLM: GLM_GTX_inertia extension included")
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| #endif
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| 
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| namespace glm
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| {
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| 	namespace gtx{
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| 	//! GLM_GTX_inertia extension: Create inertia matrices
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| 	namespace inertia
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| 	{
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| 		//! Build an inertia matrix for a box.
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| 		//! From GLM_GTX_inertia extension.
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| 		template <typename T> 
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| 		detail::tmat3x3<T> boxInertia3(
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| 			const T Mass, 
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| 			const detail::tvec3<T>& Scale);
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| 		
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| 		//! Build an inertia matrix for a box.
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| 		//! From GLM_GTX_inertia extension.
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| 		template <typename T> 
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| 		detail::tmat4x4<T> boxInertia4(
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| 			const T Mass, 
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| 			const detail::tvec3<T>& Scale);
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| 		
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| 		//! Build an inertia matrix for a disk.
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| 		//! From GLM_GTX_inertia extension.
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| 		template <typename T> 
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| 		detail::tmat3x3<T> diskInertia3(
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| 			const T Mass, 
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| 			const T Radius);
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| 
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| 		//! Build an inertia matrix for a disk.
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| 		//! From GLM_GTX_inertia extension.
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| 		template <typename T> 
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| 		detail::tmat4x4<T> diskInertia4(
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| 			const T Mass, 
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| 			const T Radius);
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| 
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| 		//! Build an inertia matrix for a ball.
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| 		//! From GLM_GTX_inertia extension.
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| 		template <typename T> 
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| 		detail::tmat3x3<T> ballInertia3(
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| 			const T Mass, 
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| 			const T Radius);
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| 		
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| 		//! Build an inertia matrix for a ball.
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| 		//! From GLM_GTX_inertia extension.
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| 		template <typename T> 
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| 		detail::tmat4x4<T> ballInertia4(
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| 			const T Mass, 
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| 			const T Radius);
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| 
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| 		//! Build an inertia matrix for a sphere.
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| 		//! From GLM_GTX_inertia extension.
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| 		template <typename T> 
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| 		detail::tmat3x3<T> sphereInertia3(
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| 			const T Mass, 
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| 			const T Radius);
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| 
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| 		//! Build an inertia matrix for a sphere.
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| 		//! From GLM_GTX_inertia extension.
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| 		template <typename T> 
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| 		detail::tmat4x4<T> sphereInertia4(
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| 			const T Mass, 
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| 			const T Radius);
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| 
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| 	}//namespace inertia
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| 	}//namespace gtx
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| }//namespace glm
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| 
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| #include "inertia.inl"
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| 
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| namespace glm{using namespace gtx::inertia;}
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| 
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| #endif//glm_gtx_inertia
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