97 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <glm/ext/scalar_ulp.hpp>
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#include <glm/ext/scalar_relational.hpp>
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static int test_ulp_float_dist()
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{
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	int Error = 0;
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	float A = 1.0f;
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	float B = glm::nextFloat(A);
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	Error += glm::notEqual(A, B, 0) ? 0 : 1;
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	float C = glm::prevFloat(B);
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	Error += glm::equal(A, C, 0) ? 0 : 1;
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	int D = glm::floatDistance(A, B);
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	Error += D == 1 ? 0 : 1;
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	int E = glm::floatDistance(A, C);
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	Error += E == 0 ? 0 : 1;
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	return Error;
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}
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static int test_ulp_float_step()
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{
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	int Error = 0;
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	float A = 1.0f;
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	for(int i = 10; i < 1000; i *= 10)
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	{
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		float B = glm::nextFloat(A, i);
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		Error += glm::notEqual(A, B, 0) ? 0 : 1;
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		float C = glm::prevFloat(B, i);
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		Error += glm::equal(A, C, 0) ? 0 : 1;
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		int D = glm::floatDistance(A, B);
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		Error += D == i ? 0 : 1;
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		int E = glm::floatDistance(A, C);
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		Error += E == 0 ? 0 : 1;
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	}
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	return Error;
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}
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static int test_ulp_double_dist()
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{
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	int Error = 0;
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	double A = 1.0;
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	double B = glm::nextFloat(A);
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	Error += glm::notEqual(A, B, 0) ? 0 : 1;
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	double C = glm::prevFloat(B);
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	Error += glm::equal(A, C, 0) ? 0 : 1;
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	glm::int64 const D = glm::floatDistance(A, B);
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	Error += D == 1 ? 0 : 1;
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	glm::int64 const E = glm::floatDistance(A, C);
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	Error += E == 0 ? 0 : 1;
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	return Error;
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}
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static int test_ulp_double_step()
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{
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	int Error = 0;
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	double A = 1.0;
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	for(int i = 10; i < 1000; i *= 10)
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	{
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		double B = glm::nextFloat(A, i);
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		Error += glm::notEqual(A, B, 0) ? 0 : 1;
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		double C = glm::prevFloat(B, i);
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		Error += glm::equal(A, C, 0) ? 0 : 1;
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		glm::int64 const D = glm::floatDistance(A, B);
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		Error += D == i ? 0 : 1;
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		glm::int64 const E = glm::floatDistance(A, C);
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		Error += E == 0 ? 0 : 1;
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	}
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	return Error;
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}
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int main()
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{
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	int Error = 0;
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	Error += test_ulp_float_dist();
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	Error += test_ulp_float_step();
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	Error += test_ulp_double_dist();
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	Error += test_ulp_double_step();
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	return Error;
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}
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