152 lines
2.4 KiB
C++
152 lines
2.4 KiB
C++
#define GLM_FORCE_MESSAGES
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#define GLM_FORCE_SWIZZLE
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#include <glm/glm.hpp>
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static int test_ivec2_swizzle()
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{
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int Error = 0;
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# if GLM_SWIZZLE
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{
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glm::ivec2 A(1, 2);
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glm::ivec2 B = A.yx();
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glm::ivec2 C = B.yx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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}
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# endif//GLM_SWIZZLE
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# if GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
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{
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glm::ivec2 A(1, 2);
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glm::ivec2 B = A.yx;
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glm::ivec2 C = A.yx;
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Error += A != B ? 0 : 1;
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Error += B == C ? 0 : 1;
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B.xy = B.yx;
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C.xy = C.yx;
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Error += B == C ? 0 : 1;
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glm::ivec2 D(0, 0);
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D.yx = A.xy;
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Error += A.yx() == D ? 0 : 1;
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glm::ivec2 E = A.yx;
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Error += E == D ? 0 : 1;
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}
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# endif//GLM_SWIZZLE
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return Error;
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}
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int test_ivec3_swizzle()
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{
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int Error = 0;
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# if GLM_SWIZZLE == GLM_ENABLE
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{
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glm::ivec3 A(1, 2, 3);
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glm::ivec3 B = A.zyx();
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glm::ivec3 C = B.zyx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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}
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# endif//GLM_SWIZZLE == GLM_ENABLE
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# if GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
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{
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glm::ivec3 const A(1, 2, 3);
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glm::ivec2 B = A.yx;
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glm::ivec2 C = A.yx;
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Error += A.yx() == B ? 0 : 1;
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Error += B == C ? 0 : 1;
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B.xy = B.yx;
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C.xy = C.yx;
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Error += B == C ? 0 : 1;
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glm::ivec2 D(0, 0);
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D.yx = A.xy;
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Error += A.yx() == D ? 0 : 1;
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glm::ivec2 E(0, 0);
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E.xy = A.xy();
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Error += E == A.xy() ? 0 : 1;
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Error += E.xy() == A.xy() ? 0 : 1;
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glm::ivec3 const F = A.xxx + A.xxx;
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Error += F == glm::ivec3(2) ? 0 : 1;
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glm::ivec3 const G = A.xxx - A.xxx;
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Error += G == glm::ivec3(0) ? 0 : 1;
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glm::ivec3 const H = A.xxx * A.xxx;
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Error += H == glm::ivec3(1) ? 0 : 1;
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glm::ivec3 const I = A.xxx / A.xxx;
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Error += I == glm::ivec3(1) ? 0 : 1;
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}
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# endif//GLM_SWIZZLE
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return Error;
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}
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int test_ivec4_swizzle()
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{
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int Error = 0;
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#if GLM_SWIZZLE == GLM_ENABLE
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glm::ivec4 A(1, 2, 3, 4);
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glm::ivec4 B = A.wzyx();
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glm::ivec4 C = B.wzyx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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#endif//GLM_SWIZZLE == GLM_ENABLE
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return Error;
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}
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int test_vec4_swizzle()
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{
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int Error = 0;
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#if GLM_SWIZZLE == GLM_ENABLE
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glm::vec4 A(1, 2, 3, 4);
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glm::vec4 B = A.wzyx();
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glm::vec4 C = B.wzyx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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float f = glm::dot(C.wzyx(), C.xyzw());
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Error += glm::abs(f - 20.f) < 0.01f ? 0 : 1;
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#endif//GLM_SWIZZLE == GLM_ENABLE
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_ivec2_swizzle();
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Error += test_ivec3_swizzle();
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Error += test_ivec4_swizzle();
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Error += test_vec4_swizzle();
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return Error;
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}
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