72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2008-08-08
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// Updated : 2010-02-04
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// Licence : This source is under MIT License
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// File : glm/core/func_exponential.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_func_exponential
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#define glm_core_func_exponential
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namespace glm
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{
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namespace test{
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void main_core_func_exponential();
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}//namespace test
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namespace core{
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namespace function{
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//! Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.
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namespace exponential{
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//! Returns x raised to the y power.
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//! (From GLSL 1.30.08 specification, section 8.2)
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template <typename genType>
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genType pow(genType const & x, genType const & y);
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//! Returns the natural exponentiation of x, i.e., e^x.
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//! (From GLSL 1.30.08 specification, section 8.2)
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template <typename genType>
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genType exp(genType const & x);
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//! Returns the natural logarithm of x, i.e.,
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//! returns the value y which satisfies the equation x = e^y.
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//! Results are undefined if x <= 0.
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//! (From GLSL 1.30.08 specification, section 8.2)
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template <typename genType>
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genType log(genType const & x);
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//! Returns 2 raised to the x power.
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//! (From GLSL 1.30.08 specification, section 8.2)
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template <typename genType>
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genType exp2(genType const & x);
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//! Returns the base 2 log of x, i.e., returns the value y,
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//! which satisfies the equation x = 2 ^ y.
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//! (From GLSL 1.30.08 specification, section 8.2)
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template <typename genType>
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genType log2(genType const & x);
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//! Returns the positive square root of x.
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//! (From GLSL 1.30.08 specification, section 8.2)
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template <typename genType>
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genType sqrt(genType const & x);
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//! Returns the reciprocal of the positive square root of x.
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//! (From GLSL 1.30.08 specification, section 8.2)
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template <typename genType>
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genType inversesqrt(genType const & x);
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}//namespace exponential
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}//namespace function
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}//namespace core
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using namespace core::function::exponential;
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}//namespace glm
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#include "func_exponential.inl"
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#endif//glm_core_func_exponential
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