glm/glm/gtx/comparison.hpp
Christophe Riccio c866207fe0 Fixed ticket #23
2010-07-08 10:44:50 +01:00

80 lines
2.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-06-22
// Updated : 2008-10-27
// Licence : This source is under MIT License
// File : glm/gtx/comparison.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_comparison
#define glm_gtx_comparison
// Dependency:
#include "../glm.hpp"
namespace glm
{
namespace test{
void main_gtx_comparison();
}//namespace test
namespace gtx{
//! GLM_GTX_comparison extension: Defined comparison operators for vectors.
namespace comparison{
//! Define == operator for vectors
//! From GLM_GTX_comparison extension.
template <typename T>
bool operator== (
detail::tvec2<T> const & x,
detail::tvec2<T> const & y);
//! Define == operator for vectors
//! From GLM_GTX_comparison extension.
template <typename T>
bool operator== (
detail::tvec3<T> const & x,
detail::tvec3<T> const & y);
//! Define == operator for vectors
//! From GLM_GTX_comparison extension.
template <typename T>
bool operator== (
detail::tvec4<T> const & x,
detail::tvec4<T> const & y);
//! Define != operator for vectors
//! From GLM_GTX_comparison extension.
template <typename T>
bool operator!= (
detail::tvec2<T> const & x,
detail::tvec2<T> const & y);
//! Define != operator for vectors
//! From GLM_GTX_comparison extension.
template <typename T>
bool operator!= (
detail::tvec3<T> const & x,
detail::tvec3<T> const & y);
//! Define != operator for vectors
//! From GLM_GTX_comparison extension.
template <typename T>
bool operator!= (
detail::tvec4<T> const & x,
detail::tvec4<T> const & y);
}//namespace comparison
}//namespace gtx
}//namespace glm
#include "comparison.inl"
using namespace glm::gtx::comparison;
#endif//glm_gtx_comparison