87 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #define GLM_ENABLE_EXPERIMENTAL
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| #include <glm/gtc/noise.hpp>
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| #include <glm/gtc/type_precision.hpp>
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| #include <glm/gtx/raw_data.hpp>
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| 
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| static int test_simplex_float()
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| {
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| 	int Error = 0;
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| 
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| 	glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::vec2(0.f, 0.f))) * 255.f));
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| 	glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::vec3(0.f, 0.f, 0.f))) * 255.f));
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| 	glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
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| 
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| 	return Error;
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| }
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| 
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| static int test_simplex_double()
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| {
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| 	int Error = 0;
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| 
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| 	glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::dvec2(0.f, 0.f))) * 255.));
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| 	glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::dvec3(0.f, 0.f, 0.f))) * 255.));
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| 	glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.));
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| 
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| 	return Error;
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| }
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| 
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| static int test_perlin_float()
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| {
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| 	int Error = 0;
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| 
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| 	glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f))) * 255.f));
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| 	glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f))) * 255.f));
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| 	glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
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| 
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| 	return Error;
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| }
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| 
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| static int test_perlin_double()
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| {
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| 	int Error = 0;
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| 
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| 	glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f))) * 255.));
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| 	glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f))) * 255.));
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| 	glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.));
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| 
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| 	return Error;
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| }
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| 
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| static int test_perlin_pedioric_float()
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| {
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| 	int Error = 0;
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| 
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| 	glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f), glm::vec2(2.0f))) * 255.f));
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| 	glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f), glm::vec3(2.0f))) * 255.f));
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| 	glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f), glm::vec4(2.0f))) * 255.f));
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| 
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| 	return Error;
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| }
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| 
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| static int test_perlin_pedioric_double()
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| {
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| 	int Error = 0;
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| 
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| 	glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f), glm::dvec2(2.0))) * 255.));
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| 	glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f), glm::dvec3(2.0))) * 255.));
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| 	glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f), glm::dvec4(2.0))) * 255.));
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| 
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| 	return Error;
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| }
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| 
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| int main()
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| {
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| 	int Error = 0;
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| 
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| 	Error += test_simplex_float();
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| 	Error += test_simplex_double();
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| 
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| 	Error += test_perlin_float();
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| 	Error += test_perlin_double();
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| 
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| 	Error += test_perlin_pedioric_float();
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| 	Error += test_perlin_pedioric_double();
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| 
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| 	return Error;
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| }
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