glm/test/gtc/gtc_dual_quaternion.cpp
2013-02-20 15:39:40 +03:00

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-02-10
// Updated : 2013-02-11
// Licence : This source is under MIT licence
// File : test/gtc/gtc_dual_quaternion.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/dual_quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtx/euler_angles.hpp>
#include <iostream>
int myrand()
{
static int holdrand = 1;
return (((holdrand = holdrand * 214013L + 2531011L) >> 16) & 0x7fff);
}
float myfrand() // returns values from -1 to 1 inclusive
{
return float(double(myrand()) / double( 0x7ffff )) * 2.0f - 1.0f;
}
int test_quat_angle()
{
int Error = 1;
{
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 0.0f, 0.01f) ? 1 : 0;
float A = glm::angle(N);
Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1)));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3)));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1;
}
return Error;
}
int test_quat_angleAxis()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_mix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_precision()
{
int Error = 0;
Error += sizeof(glm::lowp_quat) <= sizeof(glm::mediump_quat) ? 0 : 1;
Error += sizeof(glm::mediump_quat) <= sizeof(glm::highp_quat) ? 0 : 1;
return Error;
}
int test_quat_normalize()
{
int Error(0);
{
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 2));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(1, 2, 3));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
}
return Error;
}
int test_quat_euler()
{
int Error(0);
{
glm::quat q(1.0f, 0.0f, 0.0f, 1.0f);
float Roll = glm::roll(q);
float Pitch = glm::pitch(q);
float Yaw = glm::yaw(q);
glm::vec3 Angles = glm::eulerAngles(q);
}
{
glm::dquat q(1.0f, 0.0f, 0.0f, 1.0f);
double Roll = glm::roll(q);
double Pitch = glm::pitch(q);
double Yaw = glm::yaw(q);
glm::dvec3 Angles = glm::eulerAngles(q);
}
{
glm::hquat q(glm::half(1.0f), glm::half(0.0f), glm::half(0.0f), glm::half(1.0f));
glm::half Roll = glm::roll(q);
glm::half Pitch = glm::pitch(q);
glm::half Yaw = glm::yaw(q);
glm::hvec3 Angles = glm::eulerAngles(q);
}
return Error;
}
int test_quat_slerp()
{
int Error(0);
float const Epsilon = 0.0001f;//glm::epsilon<float>();
float sqrt2 = sqrt(2.0f)/2.0f;
glm::quat id;
glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);
// Testing a == 0
// Must be id
glm::quat id2 = glm::slerp(id, Y90rot, 0.0f);
Error += glm::all(glm::epsilonEqual(id, id2, Epsilon)) ? 0 : 1;
// Testing a == 1
// Must be 90<39> rotation on Y : 0 0.7 0 0.7
glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f);
Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot2, Epsilon)) ? 0 : 1;
// Testing standard, easy case
// Must be 45<34> rotation on Y : 0 0.38 0 0.92
glm::quat Y45rot1 = glm::slerp(id, Y90rot, 0.5f);
// Testing reverse case
// Must be 45<34> rotation on Y : 0 0.38 0 0.92
glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.5f);
// Testing against full circle around the sphere instead of shortest path
// Must be 45<34> rotation on Y
// certainly not a 135<33> rotation
glm::quat Y45rot3 = glm::slerp(id , -Y90rot, 0.5f);
float Y45angle3 = glm::angle(Y45rot3);
Error += glm::epsilonEqual(Y45angle3, 45.f, Epsilon) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Ym45rot2, Y45rot3, Epsilon)) ? 0 : 1;
// Same, but inverted
// Must also be 45<34> rotation on Y : 0 0.38 0 0.92
// -0 -0.38 -0 -0.92 is ok too
glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f);
Error += glm::all(glm::epsilonEqual(Ym45rot2, -Y45rot4, Epsilon)) ? 0 : 1;
// Testing q1 = q2
// Must be 90<39> rotation on Y : 0 0.7 0 0.7
glm::quat Y90rot3 = glm::slerp(Y90rot, Y90rot, 0.5f);
Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot3, Epsilon)) ? 0 : 1;
// Testing 180<38> rotation
// Must be 90<39> rotation on almost any axis that is on the XZ plane
glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f);
float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
Error += glm::epsilonEqual(XZ90angle, 45.f, Epsilon) ? 0 : 1;
// Testing almost equal quaternions (this test should pass through the linear interpolation)
// Must be 0 0.00X 0 0.99999
glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, 0.0f, 1.0f, 0.0f), 0.5f);
return Error;
}
int test_dquat_type()
{
glm::dvec3 vA;
glm::dquat dqA,dqB;
glm::ddualquat C(dqA,dqB);
glm::ddualquat B(dqA);
glm::ddualquat D(dqA,vA);
return 0;
}
int test_scalars() {
float const Epsilon = 0.0001f;
int Error(0);
glm::quat src_q1 = glm::quat(1.0f,2.0f,3.0f,4.0f);
glm::quat src_q2 = glm::quat(5.0f,6.0f,7.0f,8.0f);
glm::dualquat src1(src_q1,src_q2);
{
glm::dualquat dst1 = src1 * 2.0f;
glm::dualquat dst2 = 2.0f * src1;
glm::dualquat dst3 = src1;
dst3 *= 2.0f;
glm::dualquat dstCmp(src_q1 * 2.0f,src_q2 * 2.0f);
Error += glm::all(glm::epsilonEqual(dst1.real,dstCmp.real, Epsilon)) && glm::all(glm::epsilonEqual(dst1.dual,dstCmp.dual, Epsilon)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(dst2.real,dstCmp.real, Epsilon)) && glm::all(glm::epsilonEqual(dst2.dual,dstCmp.dual, Epsilon)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(dst3.real,dstCmp.real, Epsilon)) && glm::all(glm::epsilonEqual(dst3.dual,dstCmp.dual, Epsilon)) ? 0 : 1;
}
{
glm::dualquat dst1 = src1 / 2.0f;
glm::dualquat dst2 = src1;
dst2 /= 2.0f;
glm::dualquat dstCmp(src_q1 / 2.0f,src_q2 / 2.0f);
Error += glm::all(glm::epsilonEqual(dst1.real,dstCmp.real, Epsilon)) && glm::all(glm::epsilonEqual(dst1.dual,dstCmp.dual, Epsilon)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(dst2.real,dstCmp.real, Epsilon)) && glm::all(glm::epsilonEqual(dst2.dual,dstCmp.dual, Epsilon)) ? 0 : 1;
}
return Error;
}
int test_inverse()
{
int Error(0);
float const Epsilon = 0.0001f;
glm::dualquat dqid;
glm::mat4x4 mid(1.0f);
for (int j = 0; j < 100; ++j) {
glm::mat4x4 rot = glm::yawPitchRoll(myfrand() * 360.0f, myfrand() * 360.0f, myfrand() * 360.0f);
glm::vec3 vt = glm::vec3(myfrand() * 10.0f, myfrand() * 10.0f, myfrand() * 10.0f);
glm::mat4x4 m = glm::translate(mid, vt) * rot;
glm::quat qr = glm::quat_cast(m);
glm::dualquat dq(qr);
glm::dualquat invdq = glm::inverse(dq);
glm::dualquat r1 = invdq * dq;
glm::dualquat r2 = dq * invdq;
Error += glm::all(glm::epsilonEqual(r1.real, dqid.real, Epsilon)) && glm::all(glm::epsilonEqual(r1.dual, dqid.dual, Epsilon)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(r2.real, dqid.real, Epsilon)) && glm::all(glm::epsilonEqual(r2.dual, dqid.dual, Epsilon)) ? 0 : 1;
// testing commutative property
glm::dualquat r ( glm::quat( myfrand() * glm::pi<float>() * 2.0f, myfrand(), myfrand(), myfrand() ),
glm::vec3(myfrand() * 10.0f, myfrand() * 10.0f, myfrand() * 10.0f) );
glm::dualquat riq = (r * invdq) * dq;
glm::dualquat rqi = (r * dq) * invdq;
Error += glm::all(glm::epsilonEqual(riq.real, rqi.real, Epsilon)) && glm::all(glm::epsilonEqual(riq.dual, rqi.dual, Epsilon)) ? 0 : 1;
}
return Error;
}
int test_mul()
{
int Error(0);
float const Epsilon = 0.0001f;
glm::mat4x4 mid(1.0f);
for (int j = 0; j < 100; ++j) {
// generate random rotations and translations and compare transformed by matrix and dualquats random points
glm::vec3 vt1 = glm::vec3(myfrand() * 10.0f, myfrand() * 10.0f, myfrand() * 10.0f);
glm::vec3 vt2 = glm::vec3(myfrand() * 10.0f, myfrand() * 10.0f, myfrand() * 10.0f);
glm::mat4x4 rot1 = glm::yawPitchRoll(myfrand() * 360.0f, myfrand() * 360.0f, myfrand() * 360.0f);
glm::mat4x4 rot2 = glm::yawPitchRoll(myfrand() * 360.0f, myfrand() * 360.0f, myfrand() * 360.0f);
glm::mat4x4 m1 = glm::translate(mid, vt1) * rot1;
glm::mat4x4 m2 = glm::translate(mid, vt2) * rot2;
glm::mat4x4 m3 = m2 * m1;
glm::mat4x4 m4 = m1 * m2;
glm::quat qrot1 = glm::quat_cast(rot1);
glm::quat qrot2 = glm::quat_cast(rot2);
glm::dualquat dq1 = glm::dualquat(qrot1,vt1);
glm::dualquat dq2 = glm::dualquat(qrot2,vt2);
glm::dualquat dq3 = dq2 * dq1;
glm::dualquat dq4 = dq1 * dq2;
for (int i = 0; i < 100; ++i) {
glm::vec4 src_pt = glm::vec4(myfrand() * 4.0f, myfrand() * 5.0f, myfrand() * 3.0f,1.0f);
// test both multiplication orders
glm::vec4 dst_pt_m3 = m3 * src_pt;
glm::vec4 dst_pt_dq3 = dq3 * src_pt;
glm::vec4 dst_pt_m3_i = glm::inverse(m3) * src_pt;
glm::vec4 dst_pt_dq3_i = src_pt * dq3;
glm::vec4 dst_pt_m4 = m4 * src_pt;
glm::vec4 dst_pt_dq4 = dq4 * src_pt;
glm::vec4 dst_pt_m4_i = glm::inverse(m4) * src_pt;
glm::vec4 dst_pt_dq4_i = src_pt * dq4;
Error += glm::all(glm::epsilonEqual(dst_pt_m3, dst_pt_dq3, Epsilon)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(dst_pt_m4, dst_pt_dq4, Epsilon)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(dst_pt_m3_i, dst_pt_dq3_i, Epsilon)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(dst_pt_m4_i, dst_pt_dq4_i, Epsilon)) ? 0 : 1;
}
}
return Error;
}
int main()
{
int Error(0);
Error += test_dquat_type();
Error += test_scalars();
Error += test_inverse();
Error += test_mul();
//std::cout << "Errors count: " << Error << std::endl;
return Error;
}