- Increased assert coverage - Increased static_assert coverage - Replaced GLM traits by STL traits when possible - Allowed including individual core feature
		
			
				
	
	
		
			305 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-27
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// Updated : 2010-09-27
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// Licence : This source is under MIT License
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// File    : gli/core/texture2D.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace gli
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{
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	namespace detail
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	{
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		inline texture2D::size_type sizeLinear
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		(
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			texture2D const & Texture
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		)
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		{
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			texture2D::size_type Result = 0;
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			for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
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				Result += sizeLinear(Texture[Level]);
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			return Result;
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		}
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	}//namespace detail
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	inline texture2D::texture2D()
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	{}
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	inline texture2D::texture2D
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	(
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		level_type const & Levels
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	)
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	{
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		this->Images.resize(Levels);
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	}
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	//inline texture2D::texture2D
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	//(
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	//	image const & Mipmap, 
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	//	bool GenerateMipmaps // ToDo
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	//)
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	//{
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	//	//std::size_t Levels = !GenerateMipmaps ? 1 : std::size_t(glm::log2(float(glm::max(Mipmap.width(), Mipmap.height()))));
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	//	texture2D::level_type Levels = !GenerateMipmaps ? 1 : std::size_t(glm::log2(float(glm::compMax(Mipmap.dimensions()))));
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	//	this->Mipmaps.resize(Levels);
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	//	this->Mipmaps[0] = Mipmap;
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	//	if(GenerateMipmaps)
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	//		this->generateMipmaps(0);
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	//}
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	inline texture2D::~texture2D()
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	{}
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	inline image2D & texture2D::operator[] (level_type const & Level)
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	{
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		return this->Images[Level];
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	}
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	inline image2D const & texture2D::operator[] (level_type const & Level) const
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	{
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		return this->Images[Level];
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	}
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	inline bool texture2D::empty() const
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	{
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		return this->Images.size() == 0;
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	}
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	inline texture2D::format_type texture2D::format() const
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	{
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		return this->Images.empty() ? FORMAT_NULL : this->Images[0].format();
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	}
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	inline texture2D::level_type texture2D::levels() const
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	{
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		return this->Images.size();
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	}
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	inline void texture2D::resize
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	(
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		texture2D::level_type const & Levels
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	)
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	{
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		this->Images.resize(Levels);
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	}
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	template <typename genType>
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	inline void texture2D::swizzle(gli::comp X, gli::comp Y, gli::comp Z, gli::comp W)
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	{
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		for(texture2D::level_type Level = 0; Level < this->levels(); ++Level)
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		{
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			genType * Data = reinterpret_cast<genType*>(this->Images[Level].data());
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			texture2D::size_type Components = this->Images[Level].components();
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			//gli::detail::getComponents(this->Images[Level].format());
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			texture2D::size_type Size = (glm::compMul(this->Images[Level].dimensions()) * Components) / sizeof(genType);
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			for(texture2D::size_type i = 0; i < Size; ++i)
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			{
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				genType Copy = Data[i];
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				if(Components > 0)
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					Data[i][0] = Copy[X];
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				if(Components > 1)
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					Data[i][1] = Copy[Y];
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				if(Components > 2)
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					Data[i][2] = Copy[Z];
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				if(Components > 3)
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					Data[i][3] = Copy[W];
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			}
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		}
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	}
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/*
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	template <typename T>
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	inline T texture<T>::texture(float x, float y) const
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	{
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        size_type x_below = size_type(std::floor(x * (_width - 1)));
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		size_type x_above = size_type(std::ceil(x * (_width - 1)));
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        size_type y_below = size_type(std::floor(y * (_height - 1)));
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        size_type y_above = size_type(std::ceil(y * (_height - 1)));
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        float x_step = 1.0f / float(_width);
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        float y_step = 1.0f / float(_height);
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        float x_below_normalized = float(x_below) / float(_width - 1);
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        float x_above_normalized = float(x_above) / float(_width - 1);
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        float y_below_normalized = float(y_below) / float(_height - 1);
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        float y_above_normalized = float(y_above) / float(_height - 1);
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		T value1 = _data[x_below + y_below * _width];
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		T value2 = _data[x_above + y_below * _width];
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		T value3 = _data[x_above + y_above * _width];
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		T value4 = _data[x_below + y_above * _width];
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		T valueA = glm::mix(value1, value2, x - x_below_normalized);
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		T valueB = glm::mix(value4, value3, x - x_below_normalized);
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		T valueC = glm::mix(valueA, valueB, y - y_below_normalized);
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		return valueC;
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	}
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*/
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/*
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	template <typename T>
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	inline T texture(const texture2D<T>& Image2D, const glm::vec2& TexCoord)
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	{
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		texture2D<T>::size_type s_below = texture2D<T>::size_type(std::floor(TexCoord.s * (Image2D.width() - 1)));
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		texture2D<T>::size_type s_above = texture2D<T>::size_type(std::ceil(TexCoord.s * (Image2D.width() - 1)));
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        texture2D<T>::size_type t_below = texture2D<T>::size_type(std::floor(TexCoord.t * (Image2D.height() - 1)));
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        texture2D<T>::size_type t_above = texture2D<T>::size_type(std::ceil(TexCoord.t * (Image2D.height() - 1)));
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		glm::vec2::value_type s_step = 1.0f / glm::vec2::value_type(Image2D.width());
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        glm::vec2::value_type t_step = 1.0f / glm::vec2::value_type(Image2D.height());
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        glm::vec2::value_type s_below_normalized = glm::vec2::value_type(s_below) / glm::vec2::value_type(Image2D.width() - 1);
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        glm::vec2::value_type s_above_normalized = glm::vec2::value_type(s_above) / glm::vec2::value_type(Image2D.width() - 1);
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        glm::vec2::value_type t_below_normalized = glm::vec2::value_type(t_below) / glm::vec2::value_type(Image2D.height() - 1);
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        glm::vec2::value_type t_above_normalized = glm::vec2::value_type(t_above) / glm::vec2::value_type(Image2D.height() - 1);
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		T value1 = Image2D[s_below + t_below * Image2D.width()];
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		T value2 = Image2D[s_above + t_below * Image2D.width()];
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		T value3 = Image2D[s_above + t_above * Image2D.width()];
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		T value4 = Image2D[s_below + t_above * Image2D.width()];
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		T valueA = glm::mix(value1, value2, TexCoord.s - s_below_normalized);
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		T valueB = glm::mix(value4, value3, TexCoord.s - s_below_normalized);
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		T valueC = glm::mix(valueA, valueB, TexCoord.t - t_below_normalized);
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		return valueC;
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	}
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	template <typename T>
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	inline T textureNearest(const texture2D<T>& Image2D, const glm::vec2& TexCoord)
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	{
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		texture2D<T>::size_type s = texture2D<T>::size_type(glm::roundGTX(TexCoord.s * (Image2D.width() - 1)));
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        texture2D<T>::size_type t = texture2D<T>::size_type(std::roundGTX(TexCoord.t * (Image2D.height() - 1)));
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		return Image2D[s + t * Image2D.width()];
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	}
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*/
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namespace wip
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{
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	////////////////
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	// image
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/*
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	// 
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	template
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	<
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		typename coordType
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	>
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	template
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	<
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		typename genType, 
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		template <typename> class surface
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	>
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	typename texture2D<genType, surface>::value_type & 
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	texture2D<genType, surface>::image_impl<coordType>::operator() 
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	(
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		coordType const & Coord
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	)
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	{
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	}
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*/
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/*
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	// 
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	template
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	<
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		typename coordType
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	>
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	template
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	<
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		typename genType, 
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		template <typename> class surface
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	>
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	typename texture2D<genType, surface>::value_type const & 
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	texture2D<genType, surface>::image_impl::operator()
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	(
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		coordType const & Coord
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	) const
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	{
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		return value_type(0);
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	}
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*/
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/*
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	//
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	template
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	<
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		typename coordType
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	>
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	template
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	<
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		typename genType, 
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		template <typename> class surface
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	>
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	void texture2D<genType, surface>::image_impl::operator()
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	(
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		coordType const & Coord
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	) const
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	{
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	}
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*/
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	////
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	//template
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	//<
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	//	typename genType, 
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	//	template <typename> class surface
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	//>
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	//template
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	//<
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	//	typename coordType
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	//>
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	//typename texture2D<genType, surface>::value_type const & 
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	//texture2D<genType, surface>::image_impl::operator()
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	//(
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	//	coordType const & Coord
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	//) const
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	//{
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	//	return value_type(0);
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	//}
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	//////////////////
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	//// texture2D
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	//// 
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	//template
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	//<
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	//	typename genType, 
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	//	template <typename> class surface
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	//>
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	//typename texture2D<genType, surface>::level_type texture2D<genType, surface>::levels() const
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	//{
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	//	return this->Mipmaps.size();
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	//}
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	//// 
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	//template
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	//<
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	//	typename genType, 
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	//	template <typename> class surface
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	//>
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	//typename texture2D<genType, surface>::image & texture2D<genType, surface>::operator[] 
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	//(
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	//	typename texture2D<genType, surface>::level_type Level
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	//)
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	//{
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	//	return this->Mipmaps[Level];
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	//}
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	//// 
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	//template
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	//<
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	//	typename genType, 
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	//	template <typename> class surface
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	//>
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	//typename texture2D<genType, surface>::image const & texture2D<genType, surface>::operator[] 
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	//(
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	//	typename texture2D<genType, surface>::level_type Level
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	//) const
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	//{
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	//	return this->Mipmaps[Level];
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	//}
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}//namespace wip
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}//namespace gli
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