39 lines
		
	
	
		
			918 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			918 B
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2012-09-19
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// Updated : 2012-12-13
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// Licence : This source is under MIT licence
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// File    : test/gtc/constants.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtc/constants.hpp>
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int test_epsilon()
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{
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	int Error(0);
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	{
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		float Test = glm::epsilon<float>();
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	}
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	{
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		double Test = glm::epsilon<double>();
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	}
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	return Error;
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}
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int main()
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{
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	int Error(0);
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	//float MinHalf = 0.0f;
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	//while (glm::half(MinHalf) == glm::half(0.0f))
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	//	MinHalf += std::numeric_limits<float>::epsilon();
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	Error += test_epsilon();
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	return Error;
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}
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