69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @brief Include to use 3d textures.
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| /// @file gli/texture3d.hpp
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| 
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| #pragma once
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| 
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| #include "texture.hpp"
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| #include "image.hpp"
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| 
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| namespace gli
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| {
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| 	/// 3d texture
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| 	class texture3d : public texture
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| 	{
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| 	public:
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| 		typedef extent3d extent_type;
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| 
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| 	public:
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| 		/// Create an empty texture 3D
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| 		texture3d();
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| 
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| 		/// Create a texture3d and allocate a new storage_linear
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| 		texture3d(
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| 			format_type Format,
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| 			extent_type const& Extent,
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| 			size_type Levels,
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| 			swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
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| 
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| 		/// Create a texture3d and allocate a new storage_linear with a complete mipmap chain
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| 		texture3d(
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| 			format_type Format,
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| 			extent_type const& Extent,
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| 			swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
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| 
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| 		/// Create a texture3d view with an existing storage_linear
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| 		explicit texture3d(
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| 			texture const & Texture);
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| 
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| 		/// Create a texture3d view with an existing storage_linear
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| 		texture3d(
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| 			texture const& Texture,
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| 			format_type Format,
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| 			size_type BaseLayer, size_type MaxLayer,
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| 			size_type BaseFace, size_type MaxFace,
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| 			size_type BaseLevel, size_type MaxLevel,
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| 			swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
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| 
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| 		/// Create a texture3d view, reference a subset of an existing texture3d instance
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| 		texture3d(
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| 			texture3d const & Texture,
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| 			size_type BaseLevel, size_type MaxLevel);
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| 
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| 		/// Create a view of the image identified by Level in the mipmap chain of the texture
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| 		image operator[](size_type Level) const;
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| 
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| 		/// Return the dimensions of a texture instance: width, height and depth 
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| 		extent_type extent(size_type Level = 0) const;
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| 
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| 		/// Fetch a texel from a texture. The texture format must be uncompressed.
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| 		template <typename gen_type>
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| 		gen_type load(extent_type const& TexelCoord, size_type Level) const;
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| 
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| 		/// Write a texel to a texture. The texture format must be uncompressed.
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| 		template <typename gen_type>
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| 		void store(extent_type const& TexelCoord, size_type Level, gen_type const& Texel);
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| 	};
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| }//namespace gli
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| 
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| #include "./core/texture3d.inl"
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