54 lines
		
	
	
		
			1001 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1001 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <glm/ext/matrix_common.hpp>
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#include <glm/ext/matrix_double4x4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/ext/matrix_relational.hpp>
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#include <glm/ext/vector_bool4.hpp>
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static int test_mix()
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{
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	int Error = 0;
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	{
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		glm::mat4 A(2);
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		glm::mat4 B(4);
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		glm::mat4 C = glm::mix(A, B, 0.5f);
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		glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
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		Error += glm::all(D) ? 0 : 1;
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	}
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	{
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		glm::mat4 A(2);
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		glm::mat4 B(4);
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		glm::mat4 C = glm::mix(A, B, 0.5);
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		glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
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		Error += glm::all(D) ? 0 : 1;
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	}
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	{
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		glm::dmat4 A(2);
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		glm::dmat4 B(4);
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		glm::dmat4 C = glm::mix(A, B, 0.5);
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		glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
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		Error += glm::all(D) ? 0 : 1;
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	}
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	{
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		glm::dmat4 A(2);
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		glm::dmat4 B(4);
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		glm::dmat4 C = glm::mix(A, B, 0.5f);
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		glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
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		Error += glm::all(D) ? 0 : 1;
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	}
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	return Error;
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}
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int main()
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{
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	int Error = 0;
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	Error += test_mix();
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	return Error;
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}
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