41 lines
		
	
	
		
			865 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			865 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <glm/ext/quaternion_trigonometric.hpp>
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#include <glm/ext/quaternion_float.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/scalar_relational.hpp>
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float const Epsilon = 0.001f;
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static int test_angle()
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{
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	int Error = 0;
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	{
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		glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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		float const A = glm::degrees(glm::angle(Q));
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		Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
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	}
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	{
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		glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
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		float const A = glm::degrees(glm::angle(Q));
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		Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
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	}
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	{
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		glm::quat const Q = glm::angleAxis(glm::two_pi<float>() - 1.0f, glm::vec3(1, 0, 0));
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		float const A = glm::angle(Q);
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		Error += glm::equal(A, 1.0f, Epsilon) ? 1 : 0;
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	}
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	return Error;
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}
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int main()
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{
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	int Error = 0;
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	Error += test_angle();
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	return Error;
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}
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