140 lines
5.0 KiB
C++
140 lines
5.0 KiB
C++
#include <cstdio>
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#include "../load_dds.hpp"
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#include "file.hpp"
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namespace gli{
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namespace detail
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{
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inline d3d10_resource_dimension get_dimension(gli::target Target)
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{
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static d3d10_resource_dimension Table[] = //TARGET_COUNT
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{
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D3D10_RESOURCE_DIMENSION_TEXTURE1D, //TARGET_1D,
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D3D10_RESOURCE_DIMENSION_TEXTURE1D, //TARGET_1D_ARRAY,
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_2D,
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_2D_ARRAY,
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D3D10_RESOURCE_DIMENSION_TEXTURE3D, //TARGET_3D,
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_RECT,
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_RECT_ARRAY,
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_CUBE,
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D3D10_RESOURCE_DIMENSION_TEXTURE2D //TARGET_CUBE_ARRAY
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};
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static_assert(sizeof(Table) / sizeof(Table[0]) == TARGET_COUNT, "Table needs to be updated");
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return Table[Target];
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}
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inline dx::d3dfmt get_fourcc(bool RequireDX10Header, gli::format Format, dx::format const& DXFormat)
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{
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if(RequireDX10Header)
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{
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detail::formatInfo const & FormatInfo = detail::get_format_info(Format);
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if(FormatInfo.Flags & detail::CAP_DDS_GLI_EXT_BIT)
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return dx::D3DFMT_GLI1;
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else
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return dx::D3DFMT_DX10;
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}
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else
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{
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return (DXFormat.DDPixelFormat & dx::DDPF_FOURCC) ? DXFormat.D3DFormat : dx::D3DFMT_UNKNOWN;
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}
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}
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}//namespace detail
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inline bool save_dds(texture const& Texture, std::vector<char>& Memory)
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{
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if(Texture.empty())
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return false;
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dx DX;
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dx::format const& DXFormat = DX.translate(Texture.format());
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bool const RequireDX10Header = DXFormat.D3DFormat == dx::D3DFMT_GLI1 || DXFormat.D3DFormat == dx::D3DFMT_DX10 || is_target_array(Texture.target()) || is_target_1d(Texture.target());
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Memory.resize(Texture.size() + sizeof(detail::FOURCC_DDS) + sizeof(detail::dds_header) + (RequireDX10Header ? sizeof(detail::dds_header10) : 0));
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memcpy(&Memory[0], detail::FOURCC_DDS, sizeof(detail::FOURCC_DDS));
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std::size_t Offset = sizeof(detail::FOURCC_DDS);
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detail::dds_header& Header = *reinterpret_cast<detail::dds_header*>(&Memory[0] + Offset);
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Offset += sizeof(detail::dds_header);
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detail::formatInfo const& Desc = detail::get_format_info(Texture.format());
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std::uint32_t Caps = detail::DDSD_CAPS | detail::DDSD_WIDTH | detail::DDSD_PIXELFORMAT | detail::DDSD_MIPMAPCOUNT;
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Caps |= !is_target_1d(Texture.target()) ? detail::DDSD_HEIGHT : 0;
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Caps |= Texture.target() == TARGET_3D ? detail::DDSD_DEPTH : 0;
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//Caps |= Storage.levels() > 1 ? detail::DDSD_MIPMAPCOUNT : 0;
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Caps |= (Desc.Flags & detail::CAP_COMPRESSED_BIT) ? detail::DDSD_LINEARSIZE : detail::DDSD_PITCH;
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memset(Header.Reserved1, 0, sizeof(Header.Reserved1));
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memset(Header.Reserved2, 0, sizeof(Header.Reserved2));
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Header.Size = sizeof(detail::dds_header);
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Header.Flags = Caps;
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Header.Width = static_cast<std::uint32_t>(Texture.extent().x);
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Header.Height = static_cast<std::uint32_t>(Texture.extent().y);
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Header.Pitch = static_cast<std::uint32_t>((Desc.Flags & detail::CAP_COMPRESSED_BIT) ? Texture.size() / Texture.faces() : 32);
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Header.Depth = static_cast<std::uint32_t>(Texture.extent().z > 1 ? Texture.extent().z : 0);
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Header.MipMapLevels = static_cast<std::uint32_t>(Texture.levels());
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Header.Format.size = sizeof(detail::dds_pixel_format);
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Header.Format.flags = RequireDX10Header ? dx::DDPF_FOURCC : DXFormat.DDPixelFormat;
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Header.Format.fourCC = detail::get_fourcc(RequireDX10Header, Texture.format(), DXFormat);
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Header.Format.bpp = static_cast<std::uint32_t>(detail::bits_per_pixel(Texture.format()));
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Header.Format.Mask = DXFormat.Mask;
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//Header.surfaceFlags = detail::DDSCAPS_TEXTURE | (Storage.levels() > 1 ? detail::DDSCAPS_MIPMAP : 0);
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Header.SurfaceFlags = detail::DDSCAPS_TEXTURE | detail::DDSCAPS_MIPMAP;
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Header.CubemapFlags = 0;
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// Cubemap
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if(Texture.faces() > 1)
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{
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GLI_ASSERT(Texture.faces() == 6);
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Header.CubemapFlags |= detail::DDSCAPS2_CUBEMAP_ALLFACES | detail::DDSCAPS2_CUBEMAP;
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}
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// Texture3D
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if(Texture.extent().z > 1)
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Header.CubemapFlags |= detail::DDSCAPS2_VOLUME;
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if(RequireDX10Header)
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{
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detail::dds_header10& Header10 = *reinterpret_cast<detail::dds_header10*>(&Memory[0] + Offset);
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Offset += sizeof(detail::dds_header10);
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Header10.ArraySize = static_cast<std::uint32_t>(Texture.layers());
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Header10.ResourceDimension = detail::get_dimension(Texture.target());
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Header10.MiscFlag = 0;//Storage.levels() > 0 ? detail::D3D10_RESOURCE_MISC_GENERATE_MIPS : 0;
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Header10.Format = DXFormat.DXGIFormat;
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Header10.AlphaFlags = detail::DDS_ALPHA_MODE_UNKNOWN;
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}
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std::memcpy(&Memory[0] + Offset, Texture.data(), Texture.size());
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return true;
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}
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inline bool save_dds(texture const& Texture, char const* Filename)
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{
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if(Texture.empty())
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return false;
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FILE* File = detail::open_file(Filename, "wb");
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if(!File)
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return false;
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std::vector<char> Memory;
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bool const Result = save_dds(Texture, Memory);
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std::fwrite(&Memory[0], 1, Memory.size(), File);
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std::fclose(File);
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return Result;
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}
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inline bool save_dds(texture const& Texture, std::string const& Filename)
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{
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return save_dds(Texture, Filename.c_str());
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}
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}//namespace gli
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